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We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
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last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 01:14pm 26/02/09
AusGamers chats with Gurrilla Games about their much hyped forthcoming sequel for the PS3, Killzone 2
Post by MikeBantick @ 12:02pm 26/02/09
Aussie and now international developers, The Creative Assembly know strategy, being responsible for some of the most loved titles in the genre, specifically the Total War series. In March The Creative Assembly are taking a different tack, forcing a whole new perspective on strategy with the post apocalyptic Stormrise.
Post by MikeBantick @ 01:26pm 24/02/09
AusGamers' Mike Bantick delvs into the development and publishing world of that oft forgotten, yet powerful gaming platform - the mobile phone
Post by Steve Farrelly @ 12:23pm 03/02/09
The real-life Warthog made by Peter Jackson's WETA effects studio in New Zealand
Post by MikeBantick @ 04:13pm 29/01/09
AusGamers chats with Melbourne game designer Trent Kusters from Torus Games about the state of game development in Australia during these tough economic times and takes a look at where gaming on the major platforms might be heading throughout 2009.
Post by Steve Farrelly @ 01:25pm 27/01/09
The first episodic update for Grand Theft Auto IV, The Lost and Damned, is almost upon us, and in preparation from its mid February release, Rockstar Australia gave AusGamers some hands-on time to see just what's going to have us trawling through the streets of Liberty City once more
Post by Steve Farrelly @ 03:29pm 22/01/09
AusGamers gets hands-on with the smallest GTA game yet. But don't let its platform fool you - despite sitting on a small DS cart and existing on the handheld, GTA: Chinatown Wars is a triumph with a massive Liberty City to explore, plenty of story, characters and side-missions as well as the tried and tested Rockstar tongue-in-cheek social commentary round out what is likely going to be a massive hit on the DS later this year
Post by Steve Farrelly @ 05:53pm 21/01/09
AusGamers chats to F.E.A.R. 2 project lead, Dave Matthews about development of the sequel, procuring the name F.E.A.R., colours, multiplayer and that overturned ban from the OFLC...
Post by parabol @ 01:04pm 15/12/08
Regular contributor parabol takes us through the steps involved in creating videos from any Source engine game - including Team Fortress 2, Left 4 Dead and Counter-Strike: Source, to name but a few - and getting it online so you can pimp it to all your friends via YouTube.
Post by Dan @ 05:19pm 09/12/08
Better late than never, right? Grand Theft Auto IV is now available on PC. AusGamers spends some quality time with the newly released desktop version of one of 2008's biggest games. Read on for all the details.
Post by Steve Farrelly @ 03:00pm 24/10/08
From local Brisbane developer, FuzzyEyes, comes an all-new dark tale called Edge of Twilight. We saw the game at this year's Tokyo Game Show, so read on for our thoughts...
Post by Dan @ 12:47pm 16/10/08
After the BlizzCon 2008 announcement of StarCraft 2 Trilogy, there was a little confusion as to exactly what each part would consist of and how they would be released. To clear things up, Blizzard have thoughtfully, sent along the following detailed Q&A. Read on to bring yourself up to speed.
Post by Steve Farrelly @ 02:52pm 12/10/08
We have a video interview about the game, but we also knew we needed to know how it felt to leap from rooftop to rooftop in the guise of Mirror's Edge's protagonist, Faith. Fresh from the TGS show floor, here's what we thought of Mirror's Edge gameplay...
Post by trog @ 09:00pm 10/10/08
A new system for distribution of America's Army is now out. And trog doesn't like it.
Post by Steve Farrelly @ 01:43am 10/10/08
The team behind the very cool and fun Sly Cooper series for the PS2 are ready to deliver their first PS3 offering to an unsuspecting gaming public. If you like sandbox games, superheros and electricity, this game could just be the one you've been waiting for. We checked it out at TGS 2008, so read on for our thoughts...
Post by Steve Farrelly @ 03:59pm 07/10/08
Not too far away from its October 23 release date here in Australia, we got a chance to take one last look at Fable II and grill Josh Atkins, Senior Design Director of publishing at Microsoft Game Studios, who worked very closely with Lionhead on the game, about everything from its purportedly definitively dynamic game-world, cheating in Fable II Pub Games and just what it takes to be the baddest mofo in the land…
Post by Steve Farrelly @ 11:44am 30/09/08
We recently sat down with the first act for Gears of War 2 to see if we can expect a better, more heightened gameplay experience, more of the same or something completely different. With that in mind we approached the game from a fear perspective, looking at what we hoped Gears of War 2 wouldn't do. Read on to see what we found...
Post by Steve Farrelly @ 01:14pm 26/09/08
When the hell are we going to get a proper dedicated Oceanic server for World of WarCraft? This and more questions answered below as AusGamers grills Blizzard on all things WoW and Lichy...
Post by Dan @ 12:32pm 26/09/08
AusGamers caught up with Blizzard's Jay Wilson at the recent 2008 Games Conference in Leipzig, Germany to talk about Diablo 3.
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