Shadows of the Damned Interview - Akira Yamaoka
Post by Dan on 10:02pm 21/04/11.
AusGamers recently checked out Shadows of the Damned and also had a chance to speak to Akira Yamaoka of Silent Hill fame. Read on for our full interview...
BFG 2011: Prey 2 Preview
Post by Steve Farrelly on 05:58pm 21/04/11.
At Bethesda's BFG 2011 event, AusGamers caught a first-hand glimpse of Prey 2. Read on for our full thoughts...
BFG 2011: The Elder Scrolls V: Skyrim Preview
Post by Steve Farrelly on 10:13am 19/04/11.
AusGamers was invited out to Bethesda's BFG gaming event recently, and sat in on a Skyrim presentation with director, Todd Howard, read on for all the details...
Australian Steam Price Comparison Preview
Post by trog on 10:26am 15/04/11.
A preview of a system we're working on to track the differences in pricing between the Australian Steam store and international Steam stores.
Kingdoms of Amalur: Reckoning First Look Preview
Post by Dan on 07:48pm 12/04/11.
AusGamers gets a first look at Kingdoms of Amalur Reckoning, the debut title from 38 Studios with Big Huge Games and contributors including R.A. Salvatore, Todd McFarlane and Lead Designer of Oblivion and Morrowind, Ken Rolston.
Kingdoms of Amalur: Reckoning Interview with Ken Rolston
Post by Dan on 07:19pm 12/04/11.
AusGamers chats with Kingdoms of Amalur: Reckoning Lead Designer and veteren of the Elder Scrolls games, Ken Rolston. Ken gives us his thoughts on the game's lore, working with Todd McFarlane and the absense of co-operative multiplayer.
Alice: Madness Returns Hands-On Preview
Post by trog on 03:29pm 11/04/11.
We go hands-on with Alice: Madness Returns, the very long-awaited sequel to American McGee's acclaimed Alice title!
Alice: Madness Returns Interview with American McGee
Post by Dan on 10:37pm 09/04/11.
AusGamers catches up again with American McGee, famed veteran of id Software from the Doom and Quake era and now operating an independent game development studio out of Shanghai with the long-awaited sequel to Alice now nearing completion.
Battlfield 3 Developer Interview
Post by Dan on 09:02pm 09/04/11.
AusGamers catches up with EA DICE producer Patrick Bach at EA’s 2011 London Showcase for another chat about the hugely anticipated Battlefield 3.
Kameo 2 Could Have Looked Like This: Screenshots
Post by Steve Farrelly on 09:22am 07/04/11.
Kameo II production art...
L.A. Noire Achievement and Trophy List
Post by Steve Farrelly on 09:25am 05/04/11.
Rockstar have sent through a full list of Achievements and Trophies for L.A. Noire, check them out below...
One Single Life - How Good a Gamer Are You, Really?
Post by trog on 02:00pm 04/04/11.
Australian games developer FreshTone Games attempt to make you really anxious by only giving you one life in their next game, One Single Life.
Duke Nukem Forever Hands-On Preview
Post by Steve Farrelly on 01:04pm 04/04/11.
AusGamers had an extensive hands-on play session with Duke Nukem Forever. Read on for our full impressions...
DiRT 3 Hands-On Preview
Post by Steve Farrelly on 04:26pm 29/03/11.
AusGamers had a chance to check out DiRT 3 out at Codemasters in hands-on form. Read on for our full thoughts...
AusGamers Valve Software 2011 Video Interview
Post by Steve Farrelly on 06:09pm 28/03/11.
AusGamers had a chance to chat to Valve's internal marketing and PR head, Doug Lombardi about everything, well, Valve...
Call of Duty: Black Ops PC Numbers in Decline While Modern Warfare 2 Endures
Post by Dan on 05:36pm 26/03/11.
Using graphed data from several months of steam activity, we analyse the downward trend of PC gamers playing Call of Duty: Black Ops versus the relevtive stability of Call of Duty: Modern Warfare 2.
Nintendo 3DS Product Review/Overview
Post by Steve Farrelly on 03:52pm 24/03/11.
AusGamers was sent a 3DS from Nintendo today, check out what we think of the device on the whole...
Seven Keys to Better Video Game Stories
Post by pdstaffrd on 12:21pm 24/03/11.
Patrick Stafford, Editor of ProblemWithStory.com, explains how developers can better engage audiences through the art of story telling.
GDC 2011: Valve's Experiments With Biofeedback in Game Development
Post by trog on 06:51pm 15/03/11.
At GDC 2011, Valve researched Mike Ambinder delivered a fascinating lecture on how Valve measure player physiology during gameplay and their experiments with the data.
The Sims: Medieval Developer Interview
Post by Dan on 03:17pm 15/03/11.
We chat with EA's Rachel Bernstein, Senior Producer on The Sims: Medieval for a chat about The Sims first foray into the middle-ages.