We've taken Ubisoft's For Honor for a hands-on spin with some input from the developers!
Honour Thy Swords: Hands-On with For Honor!
Does Watch Dogs 2 broach the problems with the first game to live up to its true potential?
E3 2016: Hands-On with Ubisoft's Watch Dogs 2!
Star Trek: Bridge Crew might be the most perfect VR title so far in an ever-expanding sea of pretenders. We went hands and eyes-on!
Star Trek Like You've Never Experienced it Before, in VR!
E3 2016: We go hands-on with Ghost Recon Wildlands and go toe to toe with the cartels
A Wild Time - Hands-On with Ghost Recon Wildlands!
Overwatch - Accidentally Deliberate: a Chat with Blizzard's Scott Mercer, the Game's Principal Designer
Post by Joaby on 04:19pm 18/11/15.
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from Overwatch stations. He did long enough though to chat to the game's principal designer, Scott Mercer. Read on for what he had to say...
Vault-Tec's own Courtenay Taylor Talks Voicing the Female Lead in Fallout 4
Post by Steve Farrelly on 05:23pm 26/10/15.
We were given a chance to chat with Courtenay Taylor who has supplied her voice-talent to the player-created female lead in Fallout 4. Read on for her thoughts on the game, and the recording process...
Throwback Thursday - Dark Forces (1995)
Post by KostaAndreadis on 05:38pm 15/10/15.
Throwback Thursday is a weekly column here on AusGamers where Kosta opens up the proverbial gaming industry attic, has a poke around, finds dusty copies of games from a different time – and plays them!
A Time to Kill – Black Ops III Studio Design Director David Vonderhaar Talks Story, Level Design and TTK
Post by nachosjustice on 11:36am 15/10/15.
Nathan “nachosjustice” Lawrence sat down with Call of Duty: Black Ops III Studio Design Director David Vonderhaar to talk about the latest CoD’s story, how co-op impacts level design, and whether time to kill has changed in light of special abilities.
School of Rock – Guitar Hero Live Designer James Norris Talks Bringing the Franchise Out of Retirement
Post by nachosjustice on 04:43pm 13/10/15.
Before going hands-on with the latest iteration of the franchise, Guitar Hero Live, Nathan “nachosjustice” Lawrence jammed with FreeStyle Games designer James Norris about what can be expected from the impending gig.
Embracing the Name – Rise of the Tomb Raider’s Lead Designer Mike Brinker On Tomb Raiding and Increasing the Challenge
Post by nachosjustice on 04:18pm 12/10/15.
Nathan “nachosjustice” Lawrence goes on an adventure with Rise of the Tomb Raider’s Lead Designer Mike Brinker to find out more about Lara’s next adventure.
Say Goodbye to Clunky Spartans - Multiplayer Design Director Kevin Franklin On Tuning a Faster Halo 5 Experience
Post by nachosjustice on 05:12pm 07/10/15.
Nathan “nachosjustice” Lawrence picked the brain of Halo 5: Guardians Multiplayer Design Director to find out more about pro input, aiming down sights and time to kill.
No More Pulling Punches – Game Director Scott Phillips Talks Tweaking the Fundamentals in Assassin’s Creed Syndicate
Post by nachosjustice on 02:10pm 07/10/15.
AusGamers’ Nathan “nachosjustice” Lawrence sat down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly iterating series, and which mechanics have been improved.
Cards on the Table - Hands-On with the Star Wars Battlefront Beta
Post by Joaby on 08:10am 06/10/15.
Joaby went to Stockholm in Sweden to play the Star Wars Battlefront beta before it goes live this week. Read on to find out what he thought...
Darwinism Versus Revolution – Hands-on with Assassin’s Creed Syndicate
Post by nachosjustice on 03:25pm 01/10/15.
Assassin’s Creed Syndicate takes a closer look at some of the recurring sins of the series and has a shot at presenting the best version of the familiar gameplay loop yet.
The TF2/MOBA-Inspired Shooter You’ve Never Played - Hands-on with Overwatch
Post by Junglist on 03:32pm 30/09/15.
Our MOBA commander and old-school shooter specialist Jeremy "Junglist" Ray tackles Blizzard's newest title, Overwatch, and comes away a changed gamer.
Reinventing the Wheel - Hands-On with Need for Speed
Post by Joaby on 03:19pm 30/09/15.
Joaby takes the new Need for Speed for a spin and picks the brain of his co-pilot, Executive Producer Marcus Nilsson.
Designing the Amalgamated Apocalypse – Artist Luke Mancini on Reinterpreting Iconic Characters for Heroes of the Storm
Post by nachosjustice on 03:27pm 28/09/15.
AusGamers’ Nathan “nachosjustice” Lawrence interviewed a bunch of Aussie devs recently about how they got into the industry, but stayed on the line with Blizzard’s Luke Mancini a little longer to pick his brain about what it’s like being an artist at the mammoth developer. Read on for what he had to say…
Why Ditching Macro Mechanics is the Right Move for StarCraft 2
Post by Junglist on 12:14pm 25/09/15.
Resident StarCraft II expert Junglist takes a closer look at why abandoning macro mechanics in StarCraft II is a good thing.
Throwback Thursday - Halo: Combat Evolved (2001)
Post by KostaAndreadis on 04:42pm 24/09/15.
Throwback Thursday is a weekly column here on AusGamers where Kosta opens up the proverbial gaming industry attic, has a poke around, finds dusty copies of games from a different time – and plays them!
Fire in the Hole! Hands-on with Rainbow Six Siege
Post by nachosjustice on 03:24pm 24/09/15.
Multi-platform preview of a 2015 late release that may well steal the multiplayer crown for the year.
Trading Fantasy for Despair, while Leveling Up - A Quick Overview of the Coming Post-Apocalypse
Post by AusGamers Admin on 04:24pm 11/09/15.
This is an Advertorial focusing on the coming explosion in post-apocalypse media, sponsored by Maze Runner: The Scorch Trials.
Halo 5: Guardians will be "Galactic in Scale" with a Major Co-Op Focus in Campaign Mode - 343 Industries
Post by Steve Farrelly on 05:03pm 07/09/15.
We recently sat in on a hands-off demo of Halo 5: Guardians and caught the game's co-op campaign focus first-hand. We also chatted with Josh Holmes from 343 Industries. Read on for more...
The WGL Season 1 Finals - Or How I Learnt to Start Loving eSports
Post by Steve Farrelly on 01:24pm 07/09/15.
AusGamers was invited out to the WGL Season One Finals in Korea where we walked away with a newfound respect and understanding for the potential for eSports on a global scale. Read to learn why...
Mafia III Preview and Interview Feature - Building a Brave, Bold and Brutal New World
Post by Steve Farrelly on 04:10pm 04/09/15.
We took on a brutal hands-off demo of Mafia III recently and also spoke with executive producer Andy Wilson. Read on for what he had to say and our full thoughts on the game...
Showing 21 to 40 of 1040 features
1 2 3 4 5 6 ... 51 52