No Man’s Sky Initial Impressions
Post by Steve Farrelly on 08:07pm 10/08/16.
Here's a rundown with my first 10 hours or so with No Man's Sky...
QuakeCon 2016: Dishonored 2 is Really Two Games in One
Post by Steve Farrelly on 05:54pm 05/08/16.
A new demonstration for Dishonored 2 was just shown backstage at QuakeCon, and AusGamers didn’t Blink and miss it...
Alienware's Graphics Amplifier Flies as a Visual Dock of Awesome
Post by Steve Farrelly on 12:44pm 02/08/16.
We take Alienware's graphics amplifier for a spin...
It’s all Greek to Me - What Has Sony Done to the God of War Series?
Post by Steve Farrelly on 03:25pm 01/08/16.
We take a look at Santa Monica Studios' new beginning for God of War and ask why Kratos needed to leave his world, for another...
Defeat the Kraken - Exploring Sea of Thieves with Rare's Gregg Mayles and Joe Neate
Post by Steve Farrelly on 04:58pm 18/07/16.
AusGamers caught up with Rare's Gregg Mayles and Joe Neate to talk mermen, treasure, treachery and pirates. Read on for what they had to say...
Back On-Track - With The Division's New 'Underground' DLC
Post by KostaAndreadis on 05:13pm 13/07/16.
With the Underground, The Division is now in the best place it has ever been in terms of possibility. And even though the experience boils down to how much you enjoy cover-based shooter mechanics with unrealistic action-RPG stylings, the future of the game has gone from one that we were merely curious about to one that we’re now excited to see what’s next.
The Legend of Zelda: Breath of the Wild Needs a Breath of New Visual Life
Post by Steve Farrelly on 04:57pm 13/07/16.
Nintendo's The Legend of Zelda: Breath of the Wild is everything you may have wanted from a Zelda game, but was it a mistake for them to show the game on Wii U at E3? Let's explore...
Tech Review: Razer Man O'War Gaming Headphones
Post by Barry on 01:24pm 06/07/16.
The Razer Man O’War headphones bring to the table an amazing surround sound experience for PC users. The retractable boom mic produces crystal clear recording or team communication and when coupled with the Synapse software can create a noise canceling effect...
Interview: Watch Dogs 2 Senior Producer Dominic Guay on Hacking the System
Post by Steve Farrelly on 03:06pm 05/07/16.
AusGamers was given a chance to chat with Ubisoft's Dominic Guay who serves as senior producer on Watch Dogs 2. Read on for what he had to say...
South Park: The Fractured But Whole - Interview with Lead Game Designer Kenneth Strickland
Post by Steve Farrelly on 11:05am 19/06/16.
At E3 2016 we had a chance to sit down with lead game designer Kenneth Strickland to chat about his current project: South Park: The Fractured But Whole. Read on for what he had to say about the project...
Hands-On with Star Trek: Bridge Crew - Number One, You Have the VR... err, The Bridge
Post by Steve Farrelly on 06:57am 19/06/16.
At E3 2016 we didn't just get hands-on with Star Trek: Bridge Crew, we got eys, ears and all sensories on too. Read on for our full VR experience...
E3 2016: Hands-On with Ubisoft's For Honor - Honour the Sword
Post by Steve Farrelly on 10:09am 18/06/16.
We not only went briefly hands-on with Ubisoft Montreal's For Honor, we also had a chat with producer Stephane Cardin, a little of which we've shared here along with our full thoughts. Read on for more...
E3 2016: Hands-On with Ghost Recon: Wildlands - A Wild Time
Post by Steve Farrelly on 04:56am 15/06/16.
At E3 2016 AusGamers was given a chance to get hands-on with Ghost Recon: Wild Lands. Here are our initial thoughts...
E3 2016: Hands-On with Watch Dogs 2
Post by Steve Farrelly on 07:16am 14/06/16.
AusGamers was given a chance to get hands-on with Watch Dogs 2 at a pre-E3 event in Los Angeles. Here are our initial thoughts...
Interview: Infinity Ward's Taylor Kurosaki and Jacob Minkoff Talk Call of Duty: Infinite Warfare
Post by Steve Farrelly on 01:47pm 31/05/16.
We had a chance to chat to Infinity Ward's Taylor Kurosaki (Narrative Director) and Jacob Minkoff (Design Director) about what will actually separate Call of Duty: Infinite Warfare from all other entries in the series. Read on for what they had to say...
Interview: DICE's Daniel Berlin Talks Battlefield 1
Post by Steve Farrelly on 04:32pm 17/05/16.
Out at EA’s official Battlefield 1 reveal, we were also given the chance to chat with DICE’s Daniel Berlin, who serves as the game’s lead world designer. The majority of our questions were answered with “we’re not talking about that at this time”, which was frustrating, but we still managed to get a few tidbits from him on the era, the conflict, its weapons and vehicles and more.
A Fairytale Ending - Hands-On and Details for The Witcher 3: Blood and Wine
Post by Steve Farrelly on 11:16am 11/05/16.
We take Geralt for a jaunt through Toussaint in his final Witcher 3 adventure with Blod and Wine. Read on for more...
Battlefield 1 Reveal - What to Expect from World War I in a Battlefield Game
Post by Steve Farrelly on 06:22am 07/05/16.
AusGamers was invited out to EA's Redwood Shores HQ for the Battlefield 1 reveal. Read on for our thoughts...
Hearthstone's Latest Expansion is the Most Accessible Yet
Post by Joaby on 01:42pm 03/05/16.
Joab Gilroy goes back to a habit he kicked awhile ago to find that it has become a pure and infinitely fun product. Read on to learn why...
Homefront: The Revolution isn't the Shooter you Might Think it is
Post by Steve Farrelly on 03:07pm 27/04/16.
We recently went hands-on with the PC build of Homefront: The Revolution. Read on for our full thoughts...