Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
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Monday, 1 September 2014
Post by Steve Farrelly @ 07:35pm 01/09/14 | 4 Comments
Capcom has unleashed new trailers showcasing and teasing the forthcoming Resident Evil HD remasters due to arrive on consoles in 2015, with a clip from the original game.

While lots of people will get a chance to revisit (or play in full for the first time) the classic series from its origins in (somewhat) glorious HD, the truth is what we're looking at here isn't very different at all to the 'REmakes' that appeared on GameCube, in celebration of the series' push to Nintendo during that console's run, all those years ago.

Check out the new clips below, and if you were a fellow GameCube player, reminisce this series' hallmark moment on Ninty's console that (apparently) couldn't in the Comments below.



Post by Steve Farrelly @ 10:39am 01/09/14 | 0 Comments
SEGA and The Creative Assembly have revealed a definitive version of Total War: Rome II titled Emperor Edition that collects "all free content to-date", and also features major revisions to the current retail release.

The definitive edition also comes packed with a new campaign expansion titled Imperator Augustus. What's more, this update will be completely free to current players as part of the game's next update on the day of launch.
The new ‘Imperator Augustus’ Campaign Pack adds hundreds of hours of sandbox gameplay across a new campaign map reflecting the geopolitical boundaries of the Second Triumvirate War. Players will determine the outcome of a vast civil war, which saw Octavian, Marc Antony and Lepidus vying to become the very first Emperor of Rome.

Alongside all feature updates from launch (including Twitch.tv integration, touch controls, new factions, new units and now the Mac version), Emperor Edition also features an improved politics system, overhauled building chains, rebalanced battles, and improved visuals in both campaign and battle.
“ROME II was far and away our most ambitious game," claims creative director Mike Simpson via press release. "We see more people playing, and playing for longer, than any other game in the Total War series. However, we take our players’ feedback very seriously. Through the multitude of improvements and free content updates we’ve brought to ROME II since its launch, we’ve worked hard to try and meet their expectations. We want Emperor Edition to be remembered as one of our finest games.”

The Emperor Edition of Total War: Rome II will drop for PC and Mac "soon", but you can learn more (including how to get involved in the beta) by watching the embedded video below, courtesy of The Creative Assembly.

Post by Steve Farrelly @ 10:23am 01/09/14 | 0 Comments
GoD Factory: Wingmen, a space combat multiplayer romp with fantastical visuals and some seriously deep customisation, is now available for download off Steam, publisher Bandai Namco has announced.
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours. Lead 4 original species to victory in a galactic battle under the silent watch of the gigantic GoD defying the laws of physics.

Develop and customise powerful vessels and embark on this strategic battle with your friends. Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier.
You can pick the game up by clicking here for USD $19.99, and be sure to check out the trailer embedded below.

Post by Eorl @ 10:08am 01/09/14 | 1 Comments
Borderlands is no stranger to DLC packs, so the news that 2K Australia's Borderlands: The Pre-Sequel will be gaining four of these add-on packs shouldn't come as surprise to anyone.

The DLC will release on unspecified dates following the game's release, each priced at the $10 USD mark ($15 AUD going by past pricing) –– alternatively, players can purchase the season pass, which includes all four packs, for $30 USD (expect $35-$40 AUD). The add-on packs will showcase new characters and missions, 2K said in a press release, including the chance to play a surgically modified bodyguard that looks like Handsome Jack, the uber-enemy of Borderlands 2.

Although no other information was given regarding the content of each pack, 2K did announce the Shock Drop Slaughter Pit bonus content, which comes with any pre-orders of Borderlands: The Pre-Sequel. This content will not be included with the season pass, but will be for sale at a later date.

Borderlands: The Pre-Sequel is due for release on October 17th for Windows, Mac OS X, Linux, PlayStation 3 and Xbox 360.
Post by Eorl @ 09:49am 01/09/14 | 0 Comments
Landmark (formerly EverQuest Next: Landmark) has now been given the combat treatment, with the open-world sandbox offering players the chance to battle against each other in a new patch, Sony Online Entertainment announced today.

Though the company does plan to expand upon combat with PvE (Player versus Environment), these early stages are limited to PvP only. Combat arrives alongside a massive update that also adds Movers (springs, translocation pads, magical platforms), overhauls the Claim Management window, and allows the following of players and tags within the Showcase.

There are currently three types of PvP matches: zone control, free-for-all-deathmatch, and team deathmatch. Each type of match has its own game table, which is crafted on the tinker's workbench and can be placed on your claim like props. For a match to begin, you must first meet the requirements of the game and then enable it, allowing players to join using the button on your claim banner. When enough people join, the game will begin.

For combat, there are three temporary weapon types in place. Proximity mines and other new props can be used to make your arenas more interesting, and though there is death, there is currently not death penalty "yet." Falling damage, however, is enabled. For the full explanation of how PvP and game tables work, check out SOE's forum post.
Sunday, 31 August 2014
Post by Eorl @ 03:45pm 31/08/14 | 2 Comments
Firewatch, the first effort from a team of notable games developers and designers, released its first trailer this week, laying out the mystery that envelops the protagonist and the distant yet intimate radio relationship he has with his partner.

Firewatch is the work of Campo Santo, a studio comprising Jake Rodkin and Sean Vanaman, both alumni of Telltale Games' acclaimed The Walking Dead Series, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja, and the well known graphic designer Olly Moss.

The game is development through Unity, and is planned for a 2015 release on Windows, Linux and Mac. Check out the trailer and screenshots below.



Post by Eorl @ 03:24pm 31/08/14 | 10 Comments
Players looking to take on the world of ArcheAge through its many means of entertainment in the open-world setting will be able to do so come September 16th, developer Trion Worlds announced.

To help gear up for the launch, an open beta will begin September 4th through to September 8th, culminating in a 4-day Head Start on live servers for all ArcheAge Founders beginning Friday, September 12th. Open beta will be available to any eager challenger, as will the entire game upon its launch. As usual there are your typical micro-transactions and possible subscription choices, but for the most part ArcheAge has been balanced quite well as a free-to-play title.

Head over the official blog post for a full run down of the events leading up to ArcheAge's launch.
Saturday, 30 August 2014
Post by Eorl @ 05:14pm 30/08/14 | 0 Comments
Undead Labs' zombie survival game State of Decay is making the leap to Xbox One in 2015 with a new State of Decay: Year-One Survival Edition, Microsoft announced today.

State of Decay: Year-One Survival Edition will run at 1080p resolution, Microsoft said in an announcement, and include two add-ons for the game: Breakdown and Lifeline. The Xbox One release will also contain unspecified new content.

State of Decay was originally released for Xbox 360 in June 2013. A Windows PC version was released through Steam the following September. You can find out more on State of Decay in AusGamers' review.

Post by Eorl @ 05:07pm 30/08/14 | 1 Comments
When you are up against an exorbitant amount of deadly orcs just waiting to rip your flesh from the bone, it seems like a safe bet to have a good informant to help turn the tide. In Middle-earth: Shadow of Mordor that orc is Ratbag.

Revealed as one of the lowliest of the orcs out there, the trailer below shows that Ratbag was just about to reach the end of Talion's blade. However, the two soon come to a mutual agreement. While Ratbag feeds Talion info on the orcs and helps him take out their higher-ranked officers, Ratbag takes advantage of the vacuum to consolidate his own power.

Check it out in action below. Middle-earth: Shadow of Mordor will be arriving on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 come October 8th.

Post by Eorl @ 04:52pm 30/08/14 | 0 Comments
Team Meat, creators of the ridicolously difficult Super Meat Boy side-scroller has revealed that their top secret project, A Voyeur for September, is actually an auto-runner Super Meat Boy.

Titled Super Meat Boy Forever, the game will follow in the footsteps of the original with the classic rectangular meat as he races through levels. Along the way, players avoid saws and hop over gaps by touching the game's screen. Precision control exists in the game through a new ducking mechanic; when you're in the air and you duck, you also fall more quickly to land on different platforms.

Speaking with Polygon, co-founder Tommy Refenes noted that this isn't "a little iOS throwaway game." Refenes promises that Super Meat Boy Forever will be a full-fledged game, heading to PC and tablets sometime next year.

"There's a certain flavor to iOS games where it's just enough and there's not a real complete, cohesive experience. [Super Meat Boy Forever is] going to have cutscenes and bosses. It's going to feel like an actual game and not a time-waster. There are tons of iOS games that aren't time wasters. But most of the little platforms and auto-runners are gimicky and strange, whereas we want to give you a challenge."
Post by Eorl @ 04:43pm 30/08/14 | 0 Comments
PopCap Games has announced that their addictive pachinko-style peg-smashing game Peggle 2 is ending its Xbox exclusivity soon. The developer announced today that the Peggle sequel is PlayStation 4-bound on October 14th.

Peggle 2 was originally released for Xbox One in December 2013, followed by an Xbox 360 release in May. PopCap and publisher EA have released a handful of downloadable Peggle Masters for the game, including Jimmy Lightning and Windy the Fairy.

A possible physical release may be seen for Peggle 2, with the official Twitter posting a PlayStation 4 box art. No word yet on price point for the game.
Post by Eorl @ 04:39pm 30/08/14 | 0 Comments
Volition's next entry in the Saints Row series is titled Saints Row: Gat Out of Hell and sends the franchise to the afterlife in 2015.

Announced at today's PAX Prime, the standalone expansion will feature Saint's figures Johnny Gat and Kinzie, who are sucked into Hell thanks to a ouija board. The game features online co-op for two players. Its version of Hell will be about half the size of Saints Row 4's Steel Port, Volition says.

Players will get access to a handful of new weapons in Gat Out of Hell, including the Arm Chairmageddon (a La-Z-Boy recliner with guns), the Energy Caster, a Locust Gun and a weapon that fires a plague of frogs.

Gat Out of Hell will retail individually for $19.95 and will be released on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One on Jan. 27, 2015. The expansion will also be part of an upcoming re-release of Saints Row 4 called Saints Row 4: Re-Elected for PS4 and Xbox One.

Friday, 29 August 2014
Post by Eorl @ 10:21pm 29/08/14 | 5 Comments
Nintendo has surprised everyone with the announcement of two new designs of their 3DS flagship handheld, which will include an extra directional nub, trigger buttons and an improved CPU.

Given the names "New 3DS" and "New 3DS XL," the models also include an improved screen quality that allows you to view the 3D effects (which also have been increased) from a variety of angles. A faster CPU is also included - and in fact will be required to play some new games, such as the just-announced Xenoblade Chronicles 3DS port. It means that the device will also be able to load the 3DS eShop and Miiverse faster. The handheld's internet browser will also now support HTML5.

MicroSD card support will also be included in the new devices, as will NFC support for Nintendo's Amiibo figurines. Like mobile devices, the new 3DS' will allow special customisable face plates, with Mario, Peach and Animal Crossing designs shown off.

Japan will be seeing the designs first, Nintendo boss Satoru Iwata noted in a Nintendo Direct broadcast. Eurogamer was told that we can expect a "2015" release for Europe, which being a PAL territory means Australia will likely see it at the same time.

Post by Eorl @ 04:33pm 29/08/14 | 1 Comments
We are back with another edition of Indie Friday, where AusGamers takes a look at all the local talent Australia has to offer and shows you, the reader, just what to keep your eyes on.

This week we have an awesome lineup of games including Exbleative's Unknown Orbit, co-operative dungeon diver Kraden's Crypt and even word-based game Words With Monsters. As always, some of these games may seem a little rough due to being in alpha or beta, but don't let that change your mind on the awesome potential our local scene has to offer.

Check out all five of the talented Australian indie developers in our Indie Friday feature over here.
Post by Dan @ 04:18pm 29/08/14 | 5 Comments
Microsoft rubbed a few people the wrong way when it was announced at the recent GamesCom Xbox media briefing that the upcoming Rise of the Tomb Raider would be an Xbox exclusive. It would later be confirmed that the game will actually be a timed exclusive, at least for the 2015 holiday season, but is that really such a bad thing?

Is paying for exclusive content a reasonable business practice, and if so, is the problem more about how such announcements are communicated? Read on for our exploration of the topic.
Post by Eorl @ 03:06pm 29/08/14 | 1 Comments
Rock Band and Dance Central creator Harmonix is making a musical shooter — no, not that other musical shooter. The developer's latest game, A City Sleeps, looks like a shoot 'em up developed in the style of Cave or Treasure, but with the studio's trademark musical hook.

A City Sleeps is a twin-stick shooter for PC that gives players control of Poe, a "dream exorcist" who can "enter the minds of sleeping hosts to rid their dreams of demons." Using a sword named Heartstrings and a gang of ghost familiars as sidekicks, Poe battles colorful enemies through dreamscapes while dodging bullet hell-style swarms of projectiles. Her ghost familiars can possess inanimate objects in the world, which will then assist her in battle.

The game features an original soundtrack, Harmonix says, that drives player projectiles, enemy spawning, movement and bullet patterns. It will be available on Windows PC and Mac in October via Steam and can be pre-ordered now at a discount.

Post by Eorl @ 02:39pm 29/08/14 | 2 Comments
Rockstar has warned that those playing Grand Theft Auto V's online component on the newer, slimmer PlayStation 3 12GB models will soon have to upgrade their internal hard drive or play offline to ensure appropriate space.

The reason behind this sudden and dramatic change? A new title update, version 1.16, was released on August 19th and it requires more storage space than the 12GB PlayStation 3 can hold. Both GTA Online and GTA V's Story Mode operate from the same install, so players who can't or don't want to upgrade their hard drives will have play without connecting to PlayStation Network.

"If not enough space is available on the system, hardware limitations will prevent players from accessing GTA Online," reads a note on the support page. "GTAV Story Mode will still be accessible by playing the game without being connected to PlayStation Network, and proceeding without additional updates."
Post by Eorl @ 02:28pm 29/08/14 | 0 Comments
Dust: An Elysian Tail is getting a second shot at console stardom in the near future when Dean Dodrill's anthropomorphic action exploration game jumps to PlayStation 4. Dodrill announced the new port via the PlayStation Blog on Thursday, allowing Fidget, the game's lovably freaky cat-bat character thing, to cover the pertinent details.

"Imagine a 2D side-scrolling platformer, with crazy-fast swordplay and screen-clearing MAGIC supplied by yours truly. There are power-ups! Special abilities! Hidden passages! A whole world of STUFF to find!" says Fidget, clearly still enthused about her first project as a freaky cat-bat thing.

Dust was originally released back on Xbox 360 in 2012, and then released for Windows, Mac and Linux down the track. The PlayStation 4 version will offer a full 1080p, 60FPS. No word on a Vita version.
Post by Eorl @ 11:55am 29/08/14 | 6 Comments
A new amendment to the Australian Classification Act 1995 has enabled a numerous amount of major changes to the way we classify video games, bringing about a fast and cost effective classification of digital and mobile games, exemptions for certain unclassified games to be viewable at special events and removed the obligation to separately classify add-ons to games.

Passing the Senate late yesterday, the classification (Publications, Films and Computer Games) Amendment (Classification Tools and Other Measures) Bill 2014 brings about some quite large changes to the way Australia classifies its games. The amendment was met with much welcome by Interactive Games and Entertainment Association of Australia, which has been lobbying the government on this matter for more than three years.

One of the key changes to the legislation was the ability to cost-effectively rate mobile phone games, which had previously been ignored by the rating system. These games will now be filed using methods like the International Age Rating Coalition (IARC) tool, rather than going through the Classification Board itself.

Other changes include allowing the Minister to determine what types of additional DLC is classifiable and removing the requirement to classify games at special events, as long as age restrictions are kept appropriate. Those interested in reading the full document can find it available on the Australian Government website.
Post by Eorl @ 10:02am 29/08/14 | 20 Comments
Update: Valve has responded to the ACCC claim, with Doug Lombardi noting that the company plans to co-operate fully.

“We are making every effort to cooperate with the Australian officials on this matter,” said Doug Lombardi, “while continuing to provide Steam services to our customers across the world, including Australian gamers.”

Original Article:

Kotaku is reporting that the Australian Competition and Consumer Commission (known as the ACCC) has filed a lawsuit with Valve over its refund policy in regards to digital service Steam, claiming that it breaches the Australian Consumer Law.

The issue seems to stem from Valve's refund policy, which is apparently non-existent. Those who purchase a product on Steam are not provided with any refund choice, going directly against the Australian Consumer Law which was set out to protect a consumer conducting business in Australia.
The ACCC alleges that Valve made false or misleading representations to Australian customers of Steam that:
- consumers were not entitled to a refund for any games sold by Valve via Steam in any circumstances;
- Valve had excluded, restricted or modified statutory guarantees and/or warranties that goods would be of acceptable quality;
- Valve was not under any obligation to repair, replace or provide a refund for a game where the consumer had not contacted and attempted to resolve the problem with the computer game developer; and the statutory consumer guarantees did not apply to games sold by Valve.
The law, according to ACCC Chairman Rod Sims, applies to "any business providing goods or services within Australia," meaning Valve is most definitely affected. “Valve may be an American based company with no physical presence in Australia, but it is carrying on business in Australia by selling to Australian consumers, who are protected by the Australian Consumer Law."

The first hearing is scheduled for October 7th, 2014 at the Federal Court in Sydney.
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