Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
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Friday, 29 August 2014
Post by Eorl @ 04:33pm 29/08/14 | 1 Comments
We are back with another edition of Indie Friday, where AusGamers takes a look at all the local talent Australia has to offer and shows you, the reader, just what to keep your eyes on.

This week we have an awesome lineup of games including Exbleative's Unknown Orbit, co-operative dungeon diver Kraden's Crypt and even word-based game Words With Monsters. As always, some of these games may seem a little rough due to being in alpha or beta, but don't let that change your mind on the awesome potential our local scene has to offer.

Check out all five of the talented Australian indie developers in our Indie Friday feature over here.
Post by Dan @ 04:18pm 29/08/14 | 1 Comments
Microsoft rubbed a few people the wrong way when it was announced at the recent GamesCom Xbox media briefing that the upcoming Rise of the Tomb Raider would be an Xbox exclusive. It would later be confirmed that the game will actually be a timed exclusive, at least for the 2015 holiday season, but is that really such a bad thing?

Is paying for exclusive content a reasonable business practice, and if so, is the problem more about how such announcements are communicated? Read on for our exploration of the topic.
Post by Eorl @ 03:06pm 29/08/14 | 0 Comments
Rock Band and Dance Central creator Harmonix is making a musical shooter — no, not that other musical shooter. The developer's latest game, A City Sleeps, looks like a shoot 'em up developed in the style of Cave or Treasure, but with the studio's trademark musical hook.

A City Sleeps is a twin-stick shooter for PC that gives players control of Poe, a "dream exorcist" who can "enter the minds of sleeping hosts to rid their dreams of demons." Using a sword named Heartstrings and a gang of ghost familiars as sidekicks, Poe battles colorful enemies through dreamscapes while dodging bullet hell-style swarms of projectiles. Her ghost familiars can possess inanimate objects in the world, which will then assist her in battle.

The game features an original soundtrack, Harmonix says, that drives player projectiles, enemy spawning, movement and bullet patterns. It will be available on Windows PC and Mac in October via Steam and can be pre-ordered now at a discount.

Post by Eorl @ 02:39pm 29/08/14 | 0 Comments
Rockstar has warned that those playing Grand Theft Auto V's online component on the newer, slimmer PlayStation 3 12GB models will soon have to upgrade their internal hard drive or play offline to ensure appropriate space.

The reason behind this sudden and dramatic change? A new title update, version 1.16, was released on August 19th and it requires more storage space than the 12GB PlayStation 3 can hold. Both GTA Online and GTA V's Story Mode operate from the same install, so players who can't or don't want to upgrade their hard drives will have play without connecting to PlayStation Network.

"If not enough space is available on the system, hardware limitations will prevent players from accessing GTA Online," reads a note on the support page. "GTAV Story Mode will still be accessible by playing the game without being connected to PlayStation Network, and proceeding without additional updates."
Post by Eorl @ 02:28pm 29/08/14 | 0 Comments
Dust: An Elysian Tail is getting a second shot at console stardom in the near future when Dean Dodrill's anthropomorphic action exploration game jumps to PlayStation 4. Dodrill announced the new port via the PlayStation Blog on Thursday, allowing Fidget, the game's lovably freaky cat-bat character thing, to cover the pertinent details.

"Imagine a 2D side-scrolling platformer, with crazy-fast swordplay and screen-clearing MAGIC supplied by yours truly. There are power-ups! Special abilities! Hidden passages! A whole world of STUFF to find!" says Fidget, clearly still enthused about her first project as a freaky cat-bat thing.

Dust was originally released back on Xbox 360 in 2012, and then released for Windows, Mac and Linux down the track. The PlayStation 4 version will offer a full 1080p, 60FPS. No word on a Vita version.
Post by Eorl @ 11:55am 29/08/14 | 6 Comments
A new amendment to the Australian Classification Act 1995 has enabled a numerous amount of major changes to the way we classify video games, bringing about a fast and cost effective classification of digital and mobile games, exemptions for certain unclassified games to be viewable at special events and removed the obligation to separately classify add-ons to games.

Passing the Senate late yesterday, the classification (Publications, Films and Computer Games) Amendment (Classification Tools and Other Measures) Bill 2014 brings about some quite large changes to the way Australia classifies its games. The amendment was met with much welcome by Interactive Games and Entertainment Association of Australia, which has been lobbying the government on this matter for more than three years.

One of the key changes to the legislation was the ability to cost-effectively rate mobile phone games, which had previously been ignored by the rating system. These games will now be filed using methods like the International Age Rating Coalition (IARC) tool, rather than going through the Classification Board itself.

Other changes include allowing the Minister to determine what types of additional DLC is classifiable and removing the requirement to classify games at special events, as long as age restrictions are kept appropriate. Those interested in reading the full document can find it available on the Australian Government website.
Post by Eorl @ 10:02am 29/08/14 | 18 Comments
Update: Valve has responded to the ACCC claim, with Doug Lombardi noting that the company plans to co-operate fully.

“We are making every effort to cooperate with the Australian officials on this matter,” said Doug Lombardi, “while continuing to provide Steam services to our customers across the world, including Australian gamers.”

Original Article:

Kotaku is reporting that the Australian Competition and Consumer Commission (known as the ACCC) has filed a lawsuit with Valve over its refund policy in regards to digital service Steam, claiming that it breaches the Australian Consumer Law.

The issue seems to stem from Valve's refund policy, which is apparently non-existent. Those who purchase a product on Steam are not provided with any refund choice, going directly against the Australian Consumer Law which was set out to protect a consumer conducting business in Australia.
The ACCC alleges that Valve made false or misleading representations to Australian customers of Steam that:
- consumers were not entitled to a refund for any games sold by Valve via Steam in any circumstances;
- Valve had excluded, restricted or modified statutory guarantees and/or warranties that goods would be of acceptable quality;
- Valve was not under any obligation to repair, replace or provide a refund for a game where the consumer had not contacted and attempted to resolve the problem with the computer game developer; and the statutory consumer guarantees did not apply to games sold by Valve.
The law, according to ACCC Chairman Rod Sims, applies to "any business providing goods or services within Australia," meaning Valve is most definitely affected. “Valve may be an American based company with no physical presence in Australia, but it is carrying on business in Australia by selling to Australian consumers, who are protected by the Australian Consumer Law."

The first hearing is scheduled for October 7th, 2014 at the Federal Court in Sydney.
Post by Eorl @ 09:54am 29/08/14 | 0 Comments
Xbox Live's Games with Gold will begin rolling out its new list of games for the month of September, which will include high-profile title Halo: Reach for Xbox 360.

Beginning September 1st, Xbox Live Gold members can expect three new games on Xbox One and Xbox 360, including Super Time Force for Xbox One that will replace Strike Suit Zero. Also carrying over from last month is Crimson Dragon, so don't worry if you couldn't get enough fill of the dragon action on Xbox One.

For Xbox 360, members will find indie game Monaco: What's Yours is Mine available for free from September 1st until September 15th. Following Monaco will be Halo: Reach, Bungie's final Halo game before the team departed Microsoft and 343 Industries took over the franchise.
Post by Eorl @ 09:46am 29/08/14 | 4 Comments
EVE Online maker CCP Games announced during its latest financial report (via Gamasutra) that it is shutting down its San Francisco-based game development studio and letting two executives go. The news comes on the heels of the company reporting a downturn in year-over-year profits.

Revenues for the first six month period of its current fiscal year came in at $36.5 million, down from $36.7 million in the same six month period of its last fiscal year. Earnings (before interest, taxes and depreciation) clocked in at $4.5 million, down from $8.3 million in the same six month period a year ago.

The cancelation of the World of Darkness MMO affected the overall profitability of the company during the six month period due mostly to termination and write-down costs for certain assets associated with the property.

As a result, CCP Games decided that it would close its San Francisco operations and let CFO Joe Gallo and CMO David Reid go. CCP Games manager Hilmar Veigar Petursson said that the company's new focus going forward will be solely on its flagship product, EVE Online.
Post by Eorl @ 09:37am 29/08/14 | 0 Comments
Xbox One's September update has been scheduled to roll out a bit earlier than planned, with the update being offered to console owners over the next few days.

Microsoft began testing the latest update earlier this month. In addition to the new media player app, which will support formats like MKV, animated GIFs and DNLA by the end of the year, the system update adds new party features, new SmartGlass features, the option to boot directly to TV and more. Those in Australia will also be able to use the "Xbox On" command, so no more switching to US region.

Console owners should be given a prompt when the update is ready to be downloaded for their region, however while you wait check out the full changelog over on Xbox Wire. The list is rather long, and the added features will definitely help those wanting a more media-orientated console.
Post by Eorl @ 09:28am 29/08/14 | 0 Comments
Multiplayer party game Nidhogg will soon be making its way to Sony's PlayStation Vita handheld, releasing simultaneously alongside the PlayStation 4 release.

The indie two-player fencing game will be cross-buy between the two platforms, meaning you only have to pay once in order to have them on both Vita and PS4. You can play locally, Vita-to-Vita, in ad-hoc mode. You'll also be able to connect to PSN and play against people online. Developer Messhof has also revealed that players in a bit of a pinch can have two players use a single Vita, playing with a thumbstick per person.

Nidhogg originally released on PC in early 2014. A release date for either the PlayStation 4 or PlayStation Vita has not yet been revealed.
Post by Eorl @ 09:21am 29/08/14 | 2 Comments
Respawn Entertainment has revealed that update six is in the works for Titanfall, introducing a new featured game mode called Pilot Skirmish and making Marked for Death a permanent fixture of the first-person shooter.

The biggest change for Titanfall in update six is Pilot Skirmish, which removes AI and Titans. As such, player size is increased to 16 people, with two teams of eight battling it out on the frontier. In addition, Marked for Death is a permanent game mode, meaning it won't be replaced in the future.

There also will be three colorblind options for players added to Titanfall: protanopia, deuteranopia, and tritanopia. "They affect IFF glows, crosshair colors, and names above heads," according to Respawn.

The burn card economy continues to be tinkered with as well, after the implementation of the Black Market with the last update. The daily deals in the market will now offer individual burn cards, but they're in short supply.
Post by Dan @ 09:04am 29/08/14 | 0 Comments
PlayStation players might be getting some tasty exclusive content in their version of Destiny, but it looks like Xbox owners will at least be able to start downloading it sooner, as Microsoft has announced that the the hugely anticipated shooter from Halo creators Bungie is now available for pre-loading for digital download customers that pre-order the game on Xbox One.

Destiny will also be pre-loadable for PlayStation 4 and PlayStation 3 owners, but that's not expected to be available until September 4th -- still plenty of time before the game's actual September 9th launch, but, y'know, not today like the Xbox One.
Here’s how it works. When a title becomes available for digital pre-order in the Xbox Store, select “Pre-purchase” to buy and download the game.

You will be charged the full amount upon transaction and may use any supported payment method, including an existing Microsoft account balance or credit card. The game will download, along with any updates issued before the release date, so the game is up-to-date and ready to play. Then, when the game is officially released to the Xbox Store, timed with local launch availability, simply go to the game in My Games & Apps, go to your pre-pinned tile, or say “Xbox, go to Destiny” to start playing. Titles will be available after midnight local time on the release date in your corresponding country, though some countries with multiple time zones will align to one release time. For example, in the United States, Destiny will be available for play at 12:01 AM PT on its release day.
Destiny is due on PlayStation 3, PlayStation 4, Xbox One and Xbox 360 on September 9th 2014.
Post by Dan @ 08:53am 29/08/14 | 0 Comments
After originally setting a release date of September 26th for Australasia, Flying Wild Hog's re-imagining of the 3D Realms shooter Shadow Warrior for PlayStation 4 and Xbox One has now been delayed, pushing the Wang next-gen debut back a month.

Now set for an October release, the developer has revealed (via VG247) that the delay was due in part to the current-gen consoles being "a challenge," and that they want player experience to be at its best.
“In play testing we have been focusing in on the controller inputs and response,” said Flying Wild Hog. “We recognized that we needed more time to improve this as Shadow Warrior is an old school FPS and this demands perfection."
Shadow Warrior will now launch on October 24th for PlayStation 4 and Xbox One, so don't worry, you'll get the Wang in no time.
Post by Dan @ 08:46am 29/08/14 | 4 Comments
Original due on October 28th, Ubisoft has pushed back to the scheduled release date for Assassin's Creed: Unity, the popular series' latest addition that is set in Paris during the French Revolution.

The game will now be finding its way onto PC, Xbox One and PlayStation 4 in North America on November 11th 2014, and in Europe, the Middle East, Africa and Australia on November 13th. The move means that the new generation targeted Unity will now be launching on the same day as Assassin's Creed: Rogue, Ubisoft's other new title in the series due on Xbox 360 and PlayStation 3.

In a detailed blog post, Ubisoft Senior Communications Manager Gary Steinnman relays comments from Senior Producer Vincent Pontbriand that explains that the delay decision, as always, is to allow the developers to better polish the game:
Now that the team has a near-finished game, those extra two weeks will allow them to focus on those minor adjustments that can make a big difference – and ultimately help Ubisoft deliver on the promise of the game. “We’re very confident in the game we’re making,” Pontbriand says.

This small delay is also about taking total ownership and doing what’s right for both the gamers and the development team. “Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” he says. “We have a bunch of us who have spent two, three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.” That’s why the team will continue to toil even beyond the ship date – right up to actual release – building a Day 1 patch that offers even more improvements to Unity.
The delay news follows recent rumours of an apparent new game mode in Unity that would reportedly see the return of several playable Assassin's from games past, and others still from the extended lore.
Post by Dan @ 08:29am 29/08/14 | 0 Comments
Confirming recent rumours, the forthcoming Dragon Age: Inquisition will be accompanied by a web portal titled Dragon Age Keep that, in lieu of playing the first two Dragon Age games, players can visit to pre-configure the story of their game's world.

For the uninitiated, the first two Dragon Age games featured some branching endings and varied consequences for choices players made during their stories, but with the third game in the series now coming to platforms that it hasn't been on before, the concept of simply importing one's saved games to continue your personal adventure became untenable.

BioWare Exective Producer Mark Darrah has posted up an extensive blog update on the topic:
Within the Keep, you’ll be able to customize a Dragon Age historical world state to your exact specifications. How did you modify your Warden and Hawke? Who were your companions? Who did you choose to romance? Who rose to power, and who fell in defeat? What legacy did you leave?

Within the Keep, you’ll be able to customize as much or as little about the world of Thedas as you wish. Then you’ll be able to import your saved world state into DAI at the start of a new game. Have you lost or corrupted your save files? No problem — remake your world state on the Keep, and preserve it for the future. For those folks new to the Dragon Age franchise, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.
The tool will be accessed via the website dragonagekeep.com and BioWare has invited prospective Dragon Age: Inquisition players to register for beta testing.

Dragon Age: Inquisition is scheduled for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360 on November 21st 2014.
Thursday, 28 August 2014
Post by Eorl @ 04:03pm 28/08/14 | 0 Comments
Continuing our coverage of all things wrestling, AusGamers was given the chance to get some hands-on preview time with 2K Sports' latest addition to the long running WWE 2K series, and we can definitely say it had a lot of wrestling involved.

From the high-detailed visual changes to the almost realistic likeness of WWE's characters, 2K15 is definitely one title WWE fans do not want to miss out on. As usual though it is too early to declare 2K15 the winning contender, with some nuances still left over from a long-lined series that has tried its hardest to be unique each and every year.

Find out all of those details and more in our full hands-on preview of WWE 2K15.
Post by Eorl @ 02:56pm 28/08/14 | 1 Comments
Interstellar Marines, the sci-fi FPS title from developer Zero Point Software, has surpassed the 100,000 copies sold mark through their Steam Early Access program.

According to the devs, the game has earned them "more than $1.5 million in revenue," a feat that many indie developers only dream of. Still in "heavy development," the tactical FPS will soon be adding cooperative multiplayer to celebrate the milestone, come an update on September 18th.

Zero Point Software revealed the game way back in 2006, receiving a number of "we are still alive" assurances from the developer until its release last year on Steam Early Access. Those eager can pick it up on Steam for $18.99, which include both Early Access and its upcoming expansions and updates.
Post by Eorl @ 02:09pm 28/08/14 | 5 Comments
Another month is once again coming to a close, and that means new PlayStation Plus deals from Sony for their PlayStation platforms.

Eyeing up September's line-up reveals a number of cross-play titles, so you won't feel left out if you happen to only own one brand of console. Hitting the PlayStation 4 is arcade shoot 'em up Velocity 2X and local multiplayer compendium Sportsfriends, while PlayStation 3 gains PlayStation All-Stars Battle Royale and dragon-infused Hoard.

For PlayStation Vita users you'll be gaining Llamasoft’s highly addictive psychedelic tube shooter TxK, plus Hello Games' (No Man's Sky) dare devil Joe Danger. For a full overview of each game head by the PlayStation Blog, and remember to nab the current August selection before they rotate out come September 3rd.

Post by Eorl @ 01:10pm 28/08/14 | 0 Comments
After revealing that Irrational Games' 2007 BioShock would be making its way to iOS devices earlier this month, publisher 2K has today announced that the slimmed down mobile port is now available for purchase.

Priced at a whopping $18.99 on the iTunes store, the mobile game features all of Rapture in its gritty, underwater nature, with some tweaks of course. These include a new UI for those fingertips, optimised touch controls and support for bluetooth controllers.
Bringing a true AAA gaming experience to the mobile platform, BioShock sends players on an adventure to explore the submerged Art Deco city of Rapture to fight deranged survivors of a failed objectivist utopia, and genetically modify their own DNA to gain superhuman powers. The game also features a new leaderboard system, an in-app digital artbook (based on the original Special Edition), and a new player profile function that allows players to see how they stack up against their friends with a number of personal in-game stats that track how many weapons and plasmids are used, the number of enemies killed, and more.
If the price doesn't put you off, you can check it out through the iTunes store over here. Note that BioShock for iOS is only compatible with the following devices: iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5 - and will sadly not run on older devices.
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