Post by Eorl @ 04:47pm 31/07/14 | 2 Comments
In the Oort Online universe, you’ll be able to explore huge numbers of different worlds, each with unique appearances, resources, real players and their creations. Each planet is populated by vicious and varied creatures known as The Protectors. Fight them alone or with friends to be rewarded with experience and loot.While the idea of voxel-based sandbox titles isn't exactly a new concept in today's gaming world, it seems that the team at Wonderstruck are hoping to bring a new take on the rapidly growing genre. That unique take looks to be its seamlessly connected worlds, through which you can choose to either conquer or live alongside, though the choice seems to be in the player's hand.
For more on Oort Online, check out the reveal trailer below. If the video convinces you enough, you can also throw money at the monitor by heading over to their official website, which holds a number of Early Access packages typical of a Kickstarter drive.
Post by Eorl @ 04:37pm 31/07/14 | 0 Comments
Alongside the Steamworks changes Gearbox also announced a much needed change that will surely appeal to everyone - Borderlands will no longer feature the rather draconian Securom in both the base game and its DLC. Steamwork integration has already begun with all available DLC having been imported over, making all DLC Steam compatible
Gearbox has also added in a 'Granting Tool' to Steam's Tools section, allowing retail users the ability to convert their disc into digital form, which should be handy for keeping track of all your content. You can read more about it in the Steam Announcement.
Post by Eorl @ 02:44pm 31/07/14 | 0 Comments
The exact figure came in at 4,638,937, which is pretty astonishing considering how short a period it was available for. The beta kicked off on Sony platforms on July 17, before coming to Xbox owners the following week.
Bungie COO Pete Parsons said, "We were totally blown away by the number of people who played the beta. We surpassed even our own goals and the feedback was invaluable. We cannot thank the community enough, the response was humbling and in the weeks ahead we’ll be working hard to ensure that Destiny lives up to the expectations at launch.”
Destiny will be launching on September 9th for PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.
Post by Eorl @ 02:26pm 31/07/14 | 0 Comments
While emotions aren't necessarily a new thing when it comes to the wacky Sims world, Maxis looks to be putting even more emphasis on just how each citizen will interact depending on their emotions. From selfies in front of a mirror to getting a Sim angry at a party which subsequently turns into pouring drinks on people, the emotions can offer some pretty wacky encounters that I'm sure fans of the series will love to explore.
The Sims 4 is due on PC in Spring (Northern Fall) 2014.
Post by Steve Farrelly @ 12:16pm 31/07/14 | 3 Comments
The truth is, the team went back to the drawing board and found a new partner in New Zealand-based Digial Confectioners -- a tale they're more than happy to reveal to our very own Joab Gilroy who not only spoke with the team, but also played them in some hands-on multiplayer where he also produced this Depth video preview (complete with transcript).
Find out why this long-gestating product should be on your radar by checking out Joab's Depth interview feature right here.
Post by Dan @ 11:08am 31/07/14 | 5 Comments
As promised in its original Kickstarter pledge, Pillars of Eternity draws heavy inspiration from the studio's heritage with the likes of Baldurs Gate and Icewind Dale, and the gameplay demonstration walks through a recent demo build of the game with a detailed explanation of many features and mechanics starting with the in-depth character customisation and showing off plenty of dialogue and combat. Watch the whole thing in full embedded below, or over at PC Gamer.
Pillars of Eternity is expected in late 2014 on PC, Mac and Linux.
Post by Eorl @ 10:30am 31/07/14 | 0 Comments
Among the fighters, three early-aggro junglers—Elise, Evelynn and Lee Sin—have proven to be "very suffocating" in organized play, Riot noted in the changelog, so they're being toned down to encourage players to give others a chance. Mages and assassins are getting some "low-scope buffs," and Marksmen are also being given more "strategic diversity" in order to dilute the dominance of strong hypercarry characters. Rather like fighters, some support characters are having their abilities slightly reduced as well.
The biggest character-specific changes have been made to Sona, who's been specifically reworked to "give her more meaningful (and recognizable) gameplay without heavily changing her aura-focused playstyle."
Various items are also undergoing changes, as is the order that upgrades appear in the store. Some new, color-based search terms have been added, numerous bug fixes have been made and, as mentioned above, match loading speeds have been improved by 10 to 30 percent.
A full breakdown of all the changes can be found at the official website.
Post by Dan @ 10:07am 31/07/14 | 0 Comments
spin their webs (thanks Gematsu).
In addition to the new generation console targetted Assassin's Creed Unity, publisher Ubisoft has previously confirmed that it has a second Assassins Creed title currently in the works for the last-gen console crowd. Although no official announcements have yet been made, several reportedly leaked details about a project codenamed "Comet" have previously found their way online.
The most recent crop of rumours described Project Comet as a cross between Assassin's Creed 3, and the Freedom Cry expansion content for Assassin's Creed 4, with a 1758 North American setting, and the player character being a Templar named Shay. Perhaps the word Rogue in the new rumoured title suggests Shay's eventual rebellion from the authoritarian order.
Post by Eorl @ 09:58am 31/07/14 | 5 Comments
Hitting PlayStation 4 this month will be the roguelike puzzle-adventure title Road Not Taken, which is actually a rather unique choice considering it isn't officially launching until late August, and of course the infamous Fez (which will also be available on PS3). PlayStation 3 owners will be offered the chance to go sci-fi robotic with Crysis 3 landing on their platform, so make sure your suit is powered up for that one.
Last but by no means least, PlayStation Vita owners will be able to try out the graph-heavy Metrico, which is pretty impressive seeing as the game doesn't officially release until next month. Rounding out August's offerings will be LEGO Harry Potter: Years 5-7.
All these games will become available on August 6, which is when Towerfall Ascension, Strider, Dead Space 3, Vessel, LEGO Batman 2 DC Superheroes and Doki Doki Universe will leave the system. If any of those are still of interest to you, make sure you get on the in them next week!
Post by Dan @ 09:30am 31/07/14 | 0 Comments
“We are thrilled to see another great IP joining the Deep Silver universe,” says Dr. Klemens Kundratitz. “We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path we have been walking in the last years.”Dambuster Studios is located in Nottingham, the same city as Crytek UK, and Crytek has confirmed that members of the Homefront: The Revolution team will be migrating to the new owners:
On completion of the proposed acquisition, the Homefront team from Crytek's Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, "Homefront: The Revolution". Both parties hope to finalize and implement a deal soon.In other Crytek news, the company also announced the transition of its Austin, Texas-based studio from game development to CryEngine support, moving development of the game HUNT: Horrors of the Gilded Age back to its German headquarters and noting that any staff no longer relevant to Austin's new duties will be "invited to apply for new positions at Crytek in Germany".
The announcement clarifies that Crytek's studios in Budapest, Istanbul, Kiev and Sofia are unaffected by the changes, but that Shanghai and Seoul are under review for "closer collaboration", whatever that might entail.
Deep Silver has yet to confirm if Homefront: The Revolution will still be on track for its previously announced 2015 launch window for PC, Xbox One and PlayStation 4.
Post by Eorl @ 09:25am 31/07/14 | 0 Comments
According to Neverwinter's lead producer, Andy Velasquez, it's losing little in the translation; on consoles, Neverwinter will feature "all the same races, all the same classes, all the same maps. The content will be there, with some minor exceptions. Since we launched on PC, we've added some bits to the endgame, and then we added another module which had another campaign at the endgame. So we'll probably stagger those releases [in the console version]."
In addition to the console version, Cryptic has also pulled the wraps off the PC version's Tyranny of Dragons expansion, due to arrive Aug. 14. Coinciding with a new storyline event in tabletop D&D, the add-on introduces a new series of quests that revolve around a schism within the mysterious Cult of the Dragon, which will lead to a lot of strange new alliances. Evil dragons will work with humans (and each other), "good" dragons won't step in, and players will ally with a variety of factions – including the secretive Harpers and the Zhentarim, known to fans as one of the most evil organizations in the Forgotten Realms.
"In the tabletop world, players are going to be playing that storyline, that module, and trying to figure out what this new group of the Cult of the Dragon is up to. And they'll also be able to do that same thing in Neverwinter," says Rob Overmeyer, Neverwinter's executive producer. "There are differences. In Neverwinter, it takes form as this guided story that… doesn't take them to endgame, but stays with the player in something that evolves over time, starting at level 26 all the way up to level 60."
Post by Eorl @ 09:11am 31/07/14 | 6 Comments
Sadly this does not make the "regular" beta cheap, however, as buying access will come at the cost $75.00 USD. The price isn't entirely steep though when you consider that the purchase also includes future beta phases and the eventual release of the game.
The Beta phase has now started with many significant additional features. There are now 55 star systems covering 38,000 cubic light year. Player to player communication by voice and text, friends management and matchmaking. Private group and online single player options. Fuel consumption and docking computers for safe star port landings. Plus an overview of trade route mapping and the beginnings of online mission systems.Frontier Developments calls the beta a "significant milestone" in development of the space combat sequel, and offer a new beta trailer to show it off.
Post by Eorl @ 03:51pm 30/07/14 | 2 Comments
ArcheAge's second closed beta weekend will begin July 31st at 3:00AM AEST, and will run through to August 5th. Like the first closed beta weekend, the game will be pretty much open to entire exploration, though Trion's work on Westernising the game is still underway so expect some bugs and glitches.
ArcheAge is expected to launch on Western shores sometime later this year as a free-to-play MMO. To find out what our community thought of the past weekend's event check out the forum post over here.
Post by Dan @ 12:00pm 30/07/14 | 0 Comments
For those not fortunate enough to be in attendance, the whole thing was live-streamed and the recording can now be viewed by way of the official PlayStation Youtube channel, embedded below (there's a half hour of standby at the start, so skip to 29:49 for the show opening).
The event was orchestrated to promote today's launch of The Last of Us Remastered on the PlayStation 4, but its just a fitting tribute in general to a memorable game. That said, if you have yet to play The Last of Us, most of the scenes probably won't make too much sense, and you'd do well to avoid it for spoilers anyway.
Post by Eorl @ 11:09am 30/07/14 | 0 Comments
For Australian residents we'll be gaining access to the single-player expansion's second wing come 4:59PM AEST this afternoon, with New Zealand fans gaining access at 6:55PM NZST. Unlike the launch of the first wing last week, the Arachnid Quarter, that was free to anyone who logged in within a months time, the remaining four sections will only be available for in-game gold or real-world money purchases.
Coming in the Plague Wing will be three new bosses, their unique rewards plus the class and heroic challenges. Pricing for each of the next four wings will be either a 700 gold in-game cost or real-world cost of $8.99. Blizzard will also offer three packages depending on the amount of wings you own: $18.99 AUD for those owning the first two wings and want to buy the remaining three and $12.99 AUD for those who own the first three wings and want to buy the remaining two.
Post by Dan @ 10:25am 30/07/14 | 0 Comments
The video purports to being the first in a series of trailers relating to various gameplay features, so we'll likely be getting a look at other staple BioWare fetures like character customisation and progression in the coming weeks.
Dragon Age: Inquisition is scheduled for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360 on November 18th 2014, following a recently announced delay of a few extra weeks.
Post by Eorl @ 10:24am 30/07/14 | 0 Comments
According to the announcement, Gnar is Teemo’s and the other yordles' ancestor that was frozen in true ice and has now escaped into the game. Gnar’s defining trait is switching between his mini and mega forms, which is his passive ability, Rage Gene, rather than an active ability.
To get into his Mega form, Gnar’s rage meter must charge. This can be done more quickly by using abilities and engaging in combat, but it will also charge more slowly when Gnar is not in combat. While in mega form, Gnar’s rage meter will slowly drain and he’ll revert back into Mini Gnar. There is one caveat to his mega form, in that by changing you'll become much slower in movement speed, so be careful not to throw out abilities too quickly or else you might find yourself not available for team fights.
As a tank, Mega Gnar uses burst damage, slows, and stuns to help in teamfights, while Mini Gnar is the “more fragile form” and relies on mobility for survival. For the full run down of his abilities including visual guides, check out the official page.
Post by Eorl @ 09:47am 30/07/14 | 0 Comments
In the trailer seen below, it seems terrorists have attacked nuclear power plants all over the globe in a show of unlikely coordination that causes the world's governments to topple. In the wake of this collapse, a private military corporation known as Atlas rises to restore order to humanity. Unfortunately, that corporation is lead by actor Kevin Spacey, who decides that after cleaning up the streets its time to use the company's military might to assume de facto control over the planet.
In related news, Activision has today announced the Atlas Limited Edition for Advanced Warfare, available exclusively to consoles. The limited edition ($109.95) comes with a bonus multiplayer map (Atlas Gorge) and a digital content pack featuring two weapons, an Atlas-decorated exoskeleton, an Atlas helmet, and five bonus supply drops. These will be further explained at the multiplayer reveal on August 11th.
The limited edition also comes with an extra upgrade token for the exoskeleton in the single-player campaign. It also includes a steelbook case and the Welcome to Atlas: Advanced Soldier Manual.
Call of Duty: Advanced Warfare launches November 4th for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.
Post by Dan @ 09:34am 30/07/14 | 0 Comments
As the game takes place during the French Revolution, public beheadings feature quite prominently, and the latest cinematic trailer draws on a few cliches to tell the story of a hero that saves the damsel from the guilotine. Check i tout below.
Assassin's Creed: Unity is due on October 28th 2014 on PC, Xbox One and PlayStation 4
Post by Eorl @ 09:13am 30/07/14 | 1 Comments
Valve's number crunchers came out with a new win today as well, noting that this year's International had "well over 2 million" peak concurrent viewers, more than double of what was seen last year. Helping gain those streamers was the ability to watch the tournament pretty much anywhere, with streams running through Steam, streaming service Twitch and even in the actual game. As a first for the eSports series, the game was also watchable through American channel ESPN.
While it is an impressive number for Valve, it seems Riot Games' League of Legends is still the winner. A chief competitor to Dota 2, LoL brought in 32 million viewers with its Season 3 Championship in 2013. The eSports event had 8.5 million peak concurrent viewers, according to Riot's numbers.
To put the eSports events into a more 'real life' perspective, Polygon notes that this year's Super Bowl drew in a crazy 111 million television viewers, with an estimated 2.3 million streaming online. While we may not get to those numbers anytime soon for eSports, its still amazing to see numbers as high as 20 or 32 million eagerly watching champions battle it out.