Two new trailers for Halo 5: Guardians made their way into the world today, revealing very little by way of gameplay given their live-action base, but still offered fans a glimpse of the game's tone and narrative.
It's old-school in delivery, but these new screens for the much-delayed GTA V on PC prove, at least, that PC gamers will not be getting a next/new-gen port of everyone's favourite game of the last year.
The zombie is an ever-lumbering defining icon in popular culture. They don't die, eat fresh brains, never bath and have zero personality, yet somehow manage to bring out the best in our storytelling and character, and so in celebration of this AusGamers is dedicating a week of coverage around the most enduring star in modern entertainment.
As one of the first crowdfunding success stories (raising over $4.5 million on Kickstarter), Obsidian Entertainment's Pillars of Eternity is finally out today for Windows, OS X, and Linux. Originally pitched as the spiritual successor to classic PC role-playing titles like Baldurs Gate, Icewind Dale, and Planescape: Torment, Pillars of Eternity aims to bring back a style of RPG many had thought was long gone.
By popular demand this week's Throwback looks at a game that tried to re-invent the wheel. And by wheel, we mean use the mouse to simulate the movement of a sword arm. Kosta takes a look at 1998's Die by the Sword, and in the process discovers that simulating realistic motion isn't as easy as it sounds.
Telltale's grasp on popular culture is ever-expanding at the moment, as they work to bring their unique and creative interactive storytelling to the best franchises around. So there was a big cheer that went up when they announced that Game of Thrones was now on their games-in-development list, and today we have Jickle's review of the series' third episode -- The Sword in the Darkness.
After spending some quality time with the final game, Kosta gives us his take on the the moderately priced Cities: Skylines from Finnish studio Colossal Order. And by quality we mean a lot of time spent building roads, zoning districts, and laying down pipe. Does it live up to the hype? Could this be the successor to SimCity? And was that whole pipe remark a crude and low brow joke in reference to the act of running underground pipes to ensure your citizens get clean and fresh water? Yes to all three!
The hotly anticipated PS4 exclusive Bloodborne from From Software and Sony Studios Japan is available today from retail stores and the PlayStation Network, and it's already dividing and challenging the gaming world.