shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
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Saturday, 2 August 2014
Post by Eorl @ 01:47pm 02/08/14 | 0 Comments
While Horde characters will soon be riding along the dusty Barren trails with their two-wheeler Chopper, Blizzard has today announced that Alliance fans will also be getting their faction-themed Chopper, though not for free.

Although the Horde Chopper won the contest between the two faction-inspired mount designs, Blizzard is bringing the loser to World of Warcraft as well. Players will be able to purchase the Alliance design with in-game gold sometime after the launch of the Warlords of Draenor expansion, which is scheduled for release later this year.

Blizzard hasn't specified the exact amount of gold required for the Alliance Chopper, only saying it will be a "hefty sum." The Horde Chopper, on the other hand, is still available for free, and will be to anyone who logs into WoW before Sept. 30. The bike will be given to players upon Warlords of Draenor's release.
Post by Eorl @ 11:01am 02/08/14 | 0 Comments
Torn Banner Studios' gory medieval combat title Chivalry: Medieval Warfare has slashed its price on Steam, putting it at the low price of $6.24.
Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.
The weekend deal has also slashed both the four-player pack and the complete pack as well, making the deal even sweeter for jumping into the brutal action. The packs are $18.74 and $8.74 respectively, with the complete pack also including the recently released Deadliest Warrior DLC.

Looking for our thoughts on the game? Check out our review and also swing by our game page for all the gaming material you'll need, though the choice is a pretty easy one with Chivalry: buy it!

Post by Eorl @ 10:52am 02/08/14 | 1 Comments
No Man's Sky, the highly anticipated randomly generated space sim (trying saying that three times fast) from Hello Games, has been re-confirmed as coming to PC according to this month's issue of Edge Magazine. While it is coming to PC, the article does mention that it is still a timed PlayStation 4 exclusive.

"I actually got in a bit of trouble for saying that we wanted the game to feel really console-y," says Sean Murray, No Man's Sky managing director. "We've always had PC in mind but in my head (console-y) means solid framerate and immediate controls. I think a PC game can be 'console-y' and it's intended as a compliment, but I get in trouble for saying it."

It seems strange to have to re-confirm that No Man's Sky is coming to PC, considering the developer originally announced the game with the intention of both the PC and PlayStation 4 platform at last year's VGX Awards. Either way, it's always nice to know that the exclusive nature of last-gen's consoles seems to be slowly fading away.
Post by Eorl @ 10:40am 02/08/14 | 0 Comments
Bandai Namco has announced Digimon All-Star Rumble, a new Digimon fighting game coming to PlayStation 3 and Xbox 360 on November 11th.

In development at Prope, which made the PSP Digimon Adventure game, All-Star Rumble is a party-arena multiplayer game. The story begins when the Digital World is in a time of restored peace after overcoming numerous wars and crises. However, as Digimon must battle to Digivolve, the Digimon propose a “Digimon Evolution Tournament” to determine the world’s strongest fighter.

The game features 12 playable base Digimon and a total of 32 Digimon forms after Digivolution, ranging from Digimon between Digimon Adventure to the more recent Digimon Fusion. There are 10 different battle arenas, and players can collect DigiCards to power-up their Digimon.

Eight base Digimon have currently been confirmed: Agumon, Biyomon, Dorulumon, Gabumon, Gatomon, Shoutmon, Tentomon, and Veemon.

Post by Eorl @ 10:00am 02/08/14 | 0 Comments
Nintendo's upcoming Zelda-themed brawler Hyrule Warriors will not be supporting online co-op campaign gameplay, a Japanese-language promotional Twitter account revealed this week, though it isn't all bad news.

While there won't be any online campaign available to players, those looking to utilise the couch will be able to do so in an offline co-op multiplayer mode, which assigns one player to the Wii U GamePad's screen while the television displays their partner's character and viewpoint. Hyrule Warriors will feature online play in some capacity, but its core campaign is strictly offline-only.

Hyrule Warriors will be launching for the Wii U come September 26th.
Post by Eorl @ 09:34am 02/08/14 | 0 Comments
Blizzard has revealed that the controversial artifact system introduced into their currently in-alpha MOBA Heroes of the Storm is now no more, and the reception has been ecstatic. Alongside the early morning patch today, Blizzard also tweaked hero levelling, making the system far more quicker than before.

The great news was announced in a new blog post on the website, revealing that due to the overwhelming response the artifact system garnered, the team decided to remove the somewhat game breaking system and look into new directions for players to spend their gold. "As testing began, many of you voiced concerns around fairness issues, “correct build” issues, balance, new player tension, and other issues that made it clear that artifacts weren’t working as intended" reads the post. "We agree—those issues started to outweigh the benefits of the system."

The artifact changes aren't alone in this early morning patch, with Blizzard also noting that feedback in regards to the new Hero levelling system were also quite overwhelming. The response was rather against the changes due to the fact that Blizzard had "gated" talents behind these levels, making levelling a chore and against the original concept of Heroes of the Storm's easy pick-up-and-play style. Changes made this morning will now allow an individual hero to level up to rank four almost three times as quick if grouped with friends for the bonus XP.

"Beginning with today’s scheduled patch, reaching hero level 4 will be more than three times faster than the original implementation. Unlocking all talents on a hero can be done in as few as three games with friends in versus mode. We hope this will achieve our goals for maintaining gradual talent exposure while lowering the barrier to entry substantially enough to be acceptable to the average player."
Friday, 1 August 2014
Post by Eorl @ 04:00pm 01/08/14 | 0 Comments
Since its reveal two days ago, many questions have been raised about Electronic Arts' new subscription model, titled EA Access. Some have been in favour for it, while others - Sony included - are not quite in favour of the currently Xbox One exclusive feature, with a majority simply waiting for the catalogue to further flesh itself out before judging.

To help further push across that anyone will be able to access this new subscription method, EA revealed to Joystiq that “any Xbox One gamer can join EA Access and take advantages of the benefits of membership."

The only caveat of having a Xbox LIVE Gold membership will be the ability to connect to multiplayer gameplay, according to the EA rep. EA Access membership unlocks what EA calls "The Vault," a collection of EA games on Xbox One that users can download and play whenever they want. During the beta, gamers will have unlimited access to FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4 - with more titles to be added "soon."
Post by Eorl @ 02:57pm 01/08/14 | 0 Comments
Gaming peripherals company SteelSeries has revealed its World of Warcraft edition headset, Siberia Elite.

The headset is a rune-dotted take on SteelSeries' long-running Siberia design. It uses Dolby audio technologies for a surround-sound experience, and users can tweak their own equaliser settings, microphone functionality, and more. The decorative runes on the earcups are also customisable, allowing gamers to change their colours as well as choose options such as a pulsating glow, or dynamic lighting based on in-game actions.

SteelSeries CTO Tino Soelberg describes the headset as a "complement to Blizzard's upcoming Warlords of Draenor" expansion. Those looking to purchase the headset will sadly find only a "notify" button for the Australian region, though America are able to pre-order it for a large sum of $220 USD. For the more technical info head over to the splash page, or watch the fancy trailer below to be WoWed (get it!) by the design.

Post by Eorl @ 02:22pm 01/08/14 | 0 Comments
After a year's worth of downloadable expansions, Activision is bringing the fourth and final chapter of DLC for the latest title in its massively popularity military shooter franchise early next week. The Nemesis DLC, which includes four new maps and the conclusion to the Extinction narrative, releases on Xbox One and Xbox 360 August 5.

Nemesis delivers three new maps, including a returning favorite, each with their own respective field orders: Goldrush, in which players can hop into mine carts swirling around an abandoned mine and unlock a pack of wolves to devour their enemies; Subzero, a three-lane style submarine base where your killstreaks award you with a frigid blizzard to kill your opponents; Dynasty, a tranquil Chinese village in which you can call in multiple fighter jets at once; and Showtime, a remix of the original Modern Warfare's Shipment. Showtime's killstreaks encourage close-quarters fighting with automated turrets and poison gas attacks that corral all players into the center of the map.

Exodus, the final episode of Extinction, tasks you with finishing off the Cryptid alien army and escorting researchers to a space station near Earth. You'll face off against the Ancestors, a group of enemies with psychic abilities.

Nemesis will be available for $14.99 individually and comes included with the Ghosts' season pass, and will come to other platforms at a later date.
Post by Eorl @ 02:07pm 01/08/14 | 0 Comments
Fans of in-development space sim Star Citizen will be glad to know that the latest patch for the Arena Commander module has brought about numerous balance changes to the game, including the biggest culprit: rubber-banding.

“You’ll know that one of our major focuses for this patch has been to resolve the persistent rubber banding issues that players are encountering in multiplayer" writes Cloud's Travis Day on the blog post. "In our quest to resolve this particular issue we’ve investigated down many paths and put in place many potential fixes. Over the course of the past weeks we’ve been all through the IFCS code, network code, game server code, and many of the associated systems."

“We’ve been resolving issues and improving/hardening each system along with adding a menagerie of useful debug tools that we’ll carry into the future. While not all of these fixes have been successful at addressing rubber banding specifically, they are all included in the current patch and do in fact resolve issues or otherwise improve the multiplayer game and improve the resilience of the systems.”

A full list of the patch notes can be found over here, alongside Day's full discussion on the patch which is available here.
Post by Eorl @ 11:46am 01/08/14 | 0 Comments
Sony has reported record revenues for its latest quarter (via Eurogamer), thanks to brisk PlayStation 4 sales and profits from game-related network services, including a huge spike in PlayStation Plus membership sales.

Sony's Game and Network Services division enjoyed sales of $2.55 billion for the three-month period that ended on June 30th, 2014, a 95.7 percent increase when compared to the same period a year ago. All told, the games division made a profit of $43 million, compared to a $159 million loss in the same period a year ago.

Sony did not give specific numbers on the PlayStation 4, instead reporting that combined PlayStation 4 and PlayStation 3 shipments (not sales) came in at around 3.4 million during the quarter. Sony also counted PlayStation Vita, PSP, and PlayStation TV together during the quarter. All together 750,000 units were shipped during the quarter.

Sony also said that 85 million games were sold during the quarter, an impressive feat a company who was previously struggling with large losses.

Sony as a whole saw sales of $17.92 billion, an increase of 5.8 percent compared to the same period a year ago. Profits increased to $268 million, attributed mostly to the games division and the sale of real estate in the U.S. and Japan.
Post by Eorl @ 11:15am 01/08/14 | 0 Comments
Gaslamp Games, the studio behind Dungeons of Dredmor, are letting their new colony-building game, Clockwork Empires, hit Steam very soon.
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
In the simulation game, you attempt to keep your city and population thriving as it's nearing collapse. Your choices will determine the future for the city and its unique inhabitants. Expect some bumps along the way like axe murderers and cultists to try to ruin your success, as usual of a strategy simulator.

Clockwork Empires will be available on Steam Early Access starting August 15th, for $29.99. You can also find out how far through development Gaslamp actually is at their status page, including the multiplayer, music, the engine and the scripting system.

Post by Eorl @ 10:33am 01/08/14 | 4 Comments
While the dust is still settling on Path of Exile's first mini-expansion, Sacrifice of the Vaal, New Zealand developer Grinding Gear Games is ready to rock the free-to-play action RPG world with its second mini-expansion, Forsaken Masters.

As you could guess from the expansion's title, players will cross paths with the seven Forsaken Masters, who will task you with completing various missions and quests across the world. Gain the trust of these masters and you'll be given access to be better bonuses and skill upgrades.
"The seven Masters each have their own style of mission and each mission has many potential circumstances" the press release describes. "As players delve deeper into the realm of Wraeclast, the pool of available mission variations increases, offering players new and unexpected challenges -- all of which can occur anywhere in the game."
Alongside these new missions and NPCs, players will also have the chance to customise a secret Hideout, accessible after gaining "a Master's trust." Also featuring Rampage and Beyond Challenge Leagues, revamped boss fights, new lore, new Unique items, new support and skill gems, a PvP Spectator Mode, and dozens of other additions, Path of Exile: Forsaken Masters will offer players a robust augmentation to the game's already highly replayable experience.

Grinding Gear Games also took it upon themselves to go through older content, revamping bosses and adding in breadcrumbs of new lore for players to discover, with snippets of Wraeclast's history scattered throughout the existing acts. Additionally, large portions of the Passive Skill Tree have been redesigned, particularly in the Witch, Shadow, and outer Ranger class areas.

More information on the new mini-expansion can be found at the splash page, but the most important part is that Forsake Masters will be launching on August 21st for Australia and New Zealand.

Post by Dan @ 10:22am 01/08/14 | 0 Comments
Acclaimed game designed Michel Ancel has co-founded Wild Sheep Studio, a new independent development house in Montpellier, France with a 15 person team working on its first title, however the Rayman and Beyond Good & Evil creator has not severed his 25 year tenure with Ubisoft, reportedly retaining his role at Ubi Montpellier as a creative lead on "select projects".

When pressed on the matter by Eurogamer, Ubisoft confirmed that the long awaited follow-up to the critically acclaimed 2003 adventure game Beyond Good & Evil was one such project, offering one of the few official mentions of a sequel since it was originally teased back in May 2008.
"In many ways, BG&E is an inimitable game - it appeals to all generations of gamers and is an inspiration behind many of Ubisoft Montpellier's past and future games. It's still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they're developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we'll have more to share later, as it progresses."
No further details were offered on the debut title from Wild Sheep, other than that it would be an "original game".
Post by Eorl @ 09:56am 01/08/14 | 0 Comments
Those lifeless, outdated expressions on your World of Warcraft Night Elf or Human will soon be a thing of the past, developer Blizzard announced today. No, Blizzard isn't radically altering the look of its gold-standard MMO, but instead it's bringing characters' faces inline with more modern graphical techniques.

The task isn't an easy one, mind you. According to the latest edition of Artcraft, the original low-polygon heads and texture overlays meant things like facial expressions were simply "painted onto" the texture. An example was a sneering Dwarf lip, which previously would have been just painted onto the flat model, but now with the updated modelling, a sneer means adjusting the entire model to pose a sneer, adding the appropriate textures, then meshing "that base pose with all of the existing emotes and animations."

"While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side," explains art director Chris Robinson for World of Warcraft on the topic of rolling only a few races out for the expansions launch, it did seem to be the most realistically achievable way to bring the new models into the game. However, Robinson said that the art team committed itself to getting the job done entirely, and "the finish line is nearly in sight."

World of Warcraft: Warlords of Draenor is expected to launch before December 20th.
Post by Dan @ 09:37am 01/08/14 | 2 Comments
The racing game stalwarts at Codemasters have revealed the latest iteration of the flagship formula one racing series with the announcement of F1 2014.
Drawing upon all our experience in developing Formula 1 titles down the years, F1 2014 recreates this year’s incredible season featuring all the seismic changes to the sport, including new turbocharged cars, new circuits plus all the driver moves.

The game also includes refined handling on a pad and a new driver evaluation system that tunes game settings to your skill level to increase accessibility – we want all of our players to race competitively, more quickly. Of course, all the veterans of the series will be able to experience the true challenge of racing this year’s stunning generation of cars, featuring more explosive power delivery but less downforce, by customising your options and turning off all the assists.
Codies have a few more things to say about the game over on the official blog and you can check out the debut trailer below.

Much like the recent GRID Autosport, the reveal for F1 2014 has arrived only a couple of months before its scheduled release date, with PC, Xbox 360 and PlayStation 3 offerings all due on October 17th 2014.

Post by Dan @ 09:28am 01/08/14 | 0 Comments
BioWare have slipped out another live action teaser trailer for what is presumed to be a new game from the Edmonton studio that brought us the likes of Mass Effect, Dragon Age and Jade Empire.

This video has been dubbed 'spark' and features somewhat of a storm in a teacup scenario with a sinister observer and an unwitting chosen one. The only thing new it really confirms however, is that more will be revealed at the upcoming GamesCom 2014 event being held in Cologne, Germany a few weeks from now.

The upcoming game is widely expected to be called Shadow Realms, due to some references found in the previous teaser and a corresponding trademark filing by publisher EA.

Post by Eorl @ 09:11am 01/08/14 | 6 Comments
With its recent release of update 2.3 that contained a fair chunk of new content, including "The Hunt," which allows level 50 players to hunt down monsters for big rewards, it seems like no better time to jump into Final Fantasy XIV: A Realm Reborn.

To help make things a bit easier for newcomers, developer Square Enix has today revealed that those signing up on PC will be able to claim a free 14-day trial, of course with the usual trial restrictions.

Those interested can sign up directly through the game's website. The trial will last for 14 calendar days from the day it was downloaded, so make sure you utilise every hour. Like other MMO trials, players will be restricted to level 20, and will only be able to earn 20,000 gil (in-game gold). There are a variety of other trade-orientated restrictions in place to stop gold farmers from gaining the upper hand, which you can read about here.

While the trial is currently only available to PC users, Square Enix notes that those who wish to purchase the full game will have the option of moving their characters over to PlayStation 3 or PlayStation 4 if they so choose.
Thursday, 31 July 2014
Post by Eorl @ 04:47pm 31/07/14 | 2 Comments
Wonderstruck, an independent studio comprised of former Lionhead and EA veterans, has today announced that voxel-based multiplayer sandbox Oort Online has moved into early access with eager builders now able to pre-purchase the game.
In the Oort Online universe, you’ll be able to explore huge numbers of different worlds, each with unique appearances, resources, real players and their creations. Each planet is populated by vicious and varied creatures known as The Protectors. Fight them alone or with friends to be rewarded with experience and loot.

Everyone plays in the same universe. You can build anything, anywhere, from Portals to Palaces, and keep your creations safe using Beacons. Step through a Portal and find other players, their creations, monuments, shops, cities and guilds. The whole universe is open for you to explore!
While the idea of voxel-based sandbox titles isn't exactly a new concept in today's gaming world, it seems that the team at Wonderstruck are hoping to bring a new take on the rapidly growing genre. That unique take looks to be its seamlessly connected worlds, through which you can choose to either conquer or live alongside, though the choice seems to be in the player's hand.

For more on Oort Online, check out the reveal trailer below. If the video convinces you enough, you can also throw money at the monitor by heading over to their official website, which holds a number of Early Access packages typical of a Kickstarter drive.

Post by Eorl @ 04:37pm 31/07/14 | 0 Comments
Borderlands developer Gearbox revealed in a recent Steam announcement that the original title in the series will now be moving away from the defunct Gamespy, instead utilising Steamworks like its second in-line Borderlands 2. The move will allow everyone the chance to continue playing the game and its assorted DLC.

Alongside the Steamworks changes Gearbox also announced a much needed change that will surely appeal to everyone - Borderlands will no longer feature the rather draconian Securom in both the base game and its DLC. Steamwork integration has already begun with all available DLC having been imported over, making all DLC Steam compatible

Gearbox has also added in a 'Granting Tool' to Steam's Tools section, allowing retail users the ability to convert their disc into digital form, which should be handy for keeping track of all your content. You can read more about it in the Steam Announcement.
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