Post by Eorl @ 05:26pm 11/03/14 | 0 Comments
Described as less of an MMO and more of a "shared-world shooter", Destiny takes place on a futuristic Earth where you are tasked as a Guardian of the last city. The new trailer gives a glimpse at this futuristic world, including a focus on the more social aspects that Bungie are opting for. Oh yeah, there are also cool futuristic speed bikes that I would totally purchase.
Destiny is heading for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come September 9th. A beta is scheduled for sometime during the Winter part of this year, with PlayStation pre-orders getting early access ahead of the Xbox beta.
Post by Dan @ 04:58pm 11/03/14 | 0 Comments
closure announcement of celebrated studio Irrational Games has played out quite a bit differently to the usual game developer mass layoff scenario, and this new BioShock Infinite: Burial at Sea - Episode Two video continues the unconventional procedure.
Promoting the forthcoming downloadable content expansion for BioShock Infinite, a wide assortment of outgoing developers from all departments of Irrational Games take a few moments on camera to describe the favourite parts of the game that they worked on. The five minute video offers quite a bit of new in-game footage and really showcases the human element of the creation AAA videogame development.
Where the usual developer diary style video generally features three or four senior devs from a big studio, in this one clip you'll find comments from former Irrational Games staffers: Senior Writer John Dombrow, 3D – Concept Artist Mauricio Tejerina, Technical Sound Designer Jonathan Grover, Level Designer Shawn Elliott, Narrative Scene Artist Brian McNett, Artist Hung Nguyen, Lead Concept Artist Jorge Lacera, Concept Artist Kat Berkley, Senior Animator Jonathan Mangagil, Environment Artist/Concept Artist Laura Zimmermann, Lead Animator Grant Chang, Animator Jim Christopher, Senior Level Artist Chad LaClair, Systems Administrator Raymond Holbrook, Senior Artist Chad King, Senior Level Artist Charles Bradbury, Technical Designer Justin Sonnekalb, and Narrative &
Cinematic Designer Neil Carter.
Contact information for all developers is included in the video's annotations for other studios and projects that might be shopping for BioShock level talent. Watch it below.
Burial at Sea - Episode 2 is due on march 25th as downloadable content for BioShock Infinite on PC, Mac, Xbox 360 and PlayStation 3.
Post by Eorl @ 04:46pm 11/03/14 | 1 Comments
While pompous guests admire perplexing paintings, you get to rip them to shreds in this new puzzle game from the creators of Fruit Ninja and Jetpack Joyride.Bears vs Art features a total of 120 puzzling galleries that will test your art-shredding skills, allowing you to choose between planning your moves carefull or racing against the clock to destroy all the art. Check out the reveal trailer below to see the quirky title in action.
Bears vs Art is a free-to-play with in-app purchases, and is currently available on iOS in Australia and Canada, with a worldwide release date to be announced soon.
Post by Eorl @ 03:26pm 11/03/14 | 7 Comments
Helping us seek out redemption is our newest contributor Jeremy “Junglist” Ray, who you may know as the crazy man that successfully beat the original Dark Souls without levelling up. That's definitely a worthy qualification for reviewing From Software's sequel, Dark Souls 2.
Dark Souls 2 isn’t for everyone, or even every moment. It’s a “sit forward” game that demands you be mentally present and adaptable. But for those who like to earn their victories -- really earn them -- this is a game in which winning means something more than “I went through the motions and witnessed the end”.Read on for Junglist's full review on Dark Souls 2 and his impressions.
Post by Eorl @ 02:45pm 11/03/14 | 0 Comments
Calradia is a land at war, offering great riches and even greater dangers to adventurers and mercenaries that flock to shed their blood on its soil. With courage and a strong sword, an unknown stranger can make a name as a warrior or forge their legacy as a ruler.The title is currently available for purchase through the Google Play store at a discounted $6.99, and is also conveniently available for any Tegra 4 supported device, meaning you can hack at foes all day long while on the train or bus. Find the trailer below for a look at the combat-heavy title.
Post by Eorl @ 01:20pm 11/03/14 | 1 Comments
late October it was announced that the game wouldn't be making it to the console's launch, instead being delayed into 2014, though now it seems that may not even happen.
According to a recent interview with IGN, Sony Worldwide Studios' Scott Rohde explains that the company, which owns developer Evolution, doesn't want to release the game before it's ready.
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde says, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”Sadly it is unclear when exactly we can expect DriveClub on the PlayStation 4, and just what it will represent in terms of quality and improvement from its original reveal. When asked if the game would be releasing anytime in 2014, Rohde was somewhat tight-lipped, with a PR representative promising more details soon enough.
Hopefully we'll be hearing more at the upcoming GDC 2014 event in San Francicso, which if rumours are correctwe may also be seeing Sony unveiling its own take on the virtual reality craze about to hit the industry. Who knows, we may even see a virtual reality take on DriveClub. For full details, head to the original story on IGN.
Post by Eorl @ 12:31pm 11/03/14 | 0 Comments
made available on the new Xbox One console after a small update this morning. The new app will allow users to start broadcasting their game with the simple "Xbox, Broadcast" voice command, and even allow viewers to jump in and play with them.
"It's complete integration," Twitch CEO Emmett Shear told the AP. "It's exciting because we've never had the ability to broadcast from a console like this with such a deep level of integration. The concept of being able to join a broadcasters' party is really cool, and it's another step in the direction of interacting more closely with broadcasters."A small update will be required by your console to get the ball running, but once updated simply hit up the Twitch app to start broadcasting your favourite games. This comes alongside the March update ahead of Titanfall's release - which you can check out our review of here - which aims at further improving the party functions and controller layout. Find out more on that here.
Post by Dan @ 12:31pm 11/03/14 | 0 Comments
The PC launch of Dark Souls 2 is scheduled to follow on April 25th. Check out the launch trailer below.
Post by Dan @ 12:04pm 11/03/14 | 0 Comments
The debut trailer featured a few new characters from the series, and during the panel we learned that two of those will be the new game's protagonists (via Polygon):
The two characters featured in the trailer are Fiona, the well-dressed con artist, and Rhys, the cybernetically-enhanced Hyperion company man. The player will control both characters as they recall, in turn, the plot of the game from the future. Both narrators' versions, however, are fish tales — players will quickly notice the discrepancies between the versions of the events presented by Fiona and Rhys.More details on the two studio approach and the game's planned mechanics can be found in the panel discussion, which has now been published in full for you viewing pleasure (thanks Eurogamer). Check it out below.
Post by Eorl @ 11:59am 11/03/14 | 0 Comments
On the Double Fine front, Majesco Entertainment revealed that Halloween fans will soon be getting a treat rather than a trick, with the indie dev announcing Costume Quest 2 for PC and consoles. Fans of the original can look forward to a sweet upgraded battle system and a story that is unmistakably Double Fine.
"For the last couple of years," said Tim Schafer, Creative Director of Double Fine Productions, "whenever Halloween came around, I felt like something was missing. No matter how many pumpkins I carved, apples I bobbed, or candy I ate, it just couldn't fill the big spooky hole inside of me. But then I realized what was missing: I needed more Costume Quest. And also, I really wanted a T-Shirt with glowing skulls on it."Alongside Costume Quest 2 is the announcement that Fullbright's PC release of hit indie title Gone Home will soon be moving to anew home on consoles, bringing with it all the console benefits you'd expect.
"Ever since we released Gone Home on PC, we've had people asking us - 'When's it coming to console?" said Steve Gaynor, writer, designer and co-founder of The Fullbright Company. We've been looking and looking for the right partner to help us, and finally after much searching, Midnight City fit the bill. They have a great understanding of what an indie needs, how to get the word out about the game, and help us get the best versions of the game possible to all those players that have been waiting patiently to experience Gone Home in their living rooms. Viva la Midnight City!"Check out Costume Quest 2's announcement trailer and Gone Home's console trailer below to see them in action, and we'll have more on their release dates soon.
Post by Dan @ 10:34am 11/03/14 | 13 Comments
crowdfunding campaign for Star Citizen is now more than US$40 Million. The ambitious sci-fi MMO project from Wing Commander creator Chris Roberts continues to eclipse other crowdfunding projects with contributions from over 405,000 eager players --an average of almost $100 per person, with some individuals laying down thousands of dollars for ethereal items in a game that's still being made.
Developer Roberts Space Industries had promised the addition of two more star systems for the game at the $40M stretch goal, and the next target has been set at $41M for a procedural generation R&D team:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.At this point, there seems to be little doubt the project will reach beyond that target also. It seems the sky is no longer the limit in outer-space.
Post by Eorl @ 10:14am 11/03/14 | 10 Comments
now available for pre-purchasing, with the standard edition available at $54.95 and the digital collector's edition at $74.95. Both versions include the free level 90 boost, which can be used ahead of the expansions launch.
“We’re sending players deep into uncharted territory with Warlords of Draenor,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “New features like the Garrison will give players a commanding role in the Warcraft saga like never before, and everyone can get in on the action right away with the included level-90 boost. There’s never been a better time to go to war for the Horde or the Alliance.”Australian goers will also be welcomed by the new AUD currency support, which is now available across all Blizzard products including World of Warcraft's micro-transactions.
Blizzard has yet to announce a solid release date for the fifth expansion, though according to the pre-order page you can expect Warlords of Draenor out sometime during Spring 2014. Those who go through with their purchase are being greeted by a promised release date of before 20/12/2014. Previous World of Warcraft expansions have seen a release date sometime during the September - November period.
The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game leads players to the untamed world of Draenor, where the orc warchief Grommash Hellscream is forging his twisted Iron Horde into a world-shattering weapon of conquest. Faced with seemingly insurmountable odds, the champions of the Horde and the Alliance must establish a base of operations on Draenor and seek out courageous allies to make a stand against Hellscream’s mighty war machine. Check out the pre-order trailer below (thanks Khel).
Post by Steve Farrelly @ 03:10am 11/03/14 | 31 Comments
In Australia we might have felt somewhat shafted, but since we've become more and more vocal about our geographical disadvantage, it looks like Respawn and EA have heard us and we're likely to get a server solution for Titanfall Downunder, after all. So, under the best conditions we took a look at the game in its ideal environment for review purposes via one Joaby Gilroy. Once it's playable in Australia though, we'll be taking another more local review look at it for proper transparency.
Click here for Joab's Titanfall review, in an ideal environment.
Post by Steve Farrelly @ 01:56pm 10/03/14 | 18 Comments
The koala was Matt and Trey's idea, and they deliver explanations whenever the upset critter is needed in the game. It speaks volumes of their involvement in the product, even down to the Aussie rating of it. This is best experienced while playing though, because you get the sense you're just playing a very long and fun episode of the show, written by its creators. The only real downside to any of this is if you're not a fan of South Park, and if you're not, it's you're loss really.
Click here for our South Park: The Stick of Truth review.
PlayStation R&D's "Future of Innovation" Presentation at GDC 2014 Has Big PlayStation Reveal Potential
Post by Dan @ 12:41pm 10/03/14 | 0 Comments
On Tuesday, March 18 2014, Sony Computer Entertainment America are hosting a presentation titled "Driving the Future of Innovation", which unlike most other sessions has only the very vague description of "Join Sony Computer Entertainment for a presentation on innovation at PlayStation® and the future of gaming."
Notably, the presentation is being hosted by SCEA R&D's Richard Marks and Anton Mikhailov, the pair credited with the creation of Sony's PlayStation Move motion controllers and Eye Toy camera, to be joined on stage by PlayStation boss Shuhei Yoshida.
PlayStation tech has enjoyed a good showing at past GDC events, with the PlayStation Vita's augmented reality features having been revealed during GDC 2012, and the media getting its first hands-on with PlayStation Move back at GDC 2010, so a mysterious session from Sony at GDC 2014 with the right people involved has the makings for a big reveal.
Tech blog The Verge speculates that it could well be the unveiling of Sony's long-rumored virtual reality plans, pegged as PlayStation's answer to the Oculus Rift VR head-mounted display.
That said, the same reveal had been rumoured to be coming from Sony at the Tokyo Games Show last September, which obviously did not eventuate, so manage your expectations appropriately.
Post by Dan @ 11:51am 10/03/14 | 0 Comments
Serious Sam fan-site Seriously reports on some Q&A comments from Croteam CEO Roman Ribaric, describing an upcoming project as "a mixture between Portal and The Witness" with "humor that is very different from Serious Sam" (thanks Polygon).
The Witness is Braid creator Jonathon Blow's upcoming non-violent first person puzzle/adventure game, which seems an odd title to use as an example, but like Portal it is pitched as a bullet-free take on the genre otherwise heavily populated by shooters.
Post by Dan @ 11:13am 10/03/14 | 7 Comments
via Twitter, Respawn Entertainment boss Vince Zampella simply noted "we'll have good news soon for aussies".
This latest hint follows news that Titanfall's South African launch plans had been cancelled due to unsatisfactory connection quality for players in that country. Cancellation messages were reportedly sent by publisher EA to Titanfall's South African pre-order customers, informing them that "the performance rates in South Africa are not as high as needed to guarantee a great experience".
As a multiplayer-only title, every game of Titanfall is played on online servers, and the game's server architecture has been designed to leverage Microsoft's Azure cloud computing platform. Because of this, severs during the game's beta test were only available in locations where Microsoft's Azure data centres were located.
This meant Singapore and Hong Kong servers were the closest for Australian players, and left poor South African even further away from the party with their closest options being half a world away in The UK and Netherlands.
That there has been no word of cancellation of the game's Australian launch, combined with the tease of good news suggests that Australians might be getting some special treatment. Whether this means local servers will be available in time for launch or not is still unclear, and it does seem strange that Respawn, EA or Microsoft have waited this close to launch to make these plans known. We'll let you know more as soon as we do.
Titanfall is due in Australia this Thursday, March 13th, about a day after the March 11th North American launch.
Post by Eorl @ 01:04pm 08/03/14 | 19 Comments
Following the announcement yesterday morning confirming that the open-world hacking title will finally be making its way to eager gamers come May 27th, Morin responded to a question on Twitter about how many players the multiplayer component would support.
Morin didn't elaborate on the somewhat random confirmation, and further details on what game modes will be available in the open-world multiplayer portion have yet to be revealed. Hopefully we'll be hearing more shortly when Ubisoft Montreal hosts a live Q&A via Twitch at 6AM AEST tomorrow, during which developers will answer questions about the game.
Watch Dogs will be available on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come May 27th. A Wii U version is slated to launch at a later date and has been delayed to give the team additional development time. If you happen to miss the news yesterday, you can find the recent story trailer below giving a glimpse at some new gameplay.
Post by Eorl @ 12:53pm 08/03/14 | 0 Comments
With as little of a description as possible on the YouTube trailer, BioWare is suggesting that players "Get ready to make yourself at home in Star Wars: The Old Republic," clearly pointing at some form of player housing heading to the space MMO soon enough. Feature some John Williams-like orchestral soundtrack, the trailer clocks in at 52 seconds, giving you the briefest of teases as to what you can expect life will be like in the future when we all get Jedi powers.
Hit the trailer below to see it for yourself, and hopefully we'll get a full disclosure of what to expect in the coming weeks.
Post by Eorl @ 12:30pm 08/03/14 | 12 Comments
until April 25. While that may be a rough deal for those going exclusively PC this generation, it stills gives you time to make sure your system won't be completely at fault for the inevitable "You Died" screens.
Thanks to a recent post on Namco Bandai's store page, we've finally been given the final PC specifications and they aren't looking too shabby considering the proposed benefits of high textures and frame rates. Here's the minimum specs:
OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8Suprisingly support is still there for those on Windows XP (what little of you that are left), a noted feature that has been absent from the past year of PC releases. Here's the more beefier but still reasonable recommended specifications:
OS: Windows 7 SP1With a reasonable request of at the very least a four year old GPU, it seems like Dark Souls 2 won't be super taxing on any system made within the last three years. Those still running toasters may have some slight trouble, but otherwise it all seems fairly simple for fans of From Software's sequel to Dark Souls.
How does your PC stand against these specs? Let us know in the comments below! Dark Souls 2 will be available on PlayStation 3 and Xbox 360 come March 13th, with the PC release available April 25th.