Post by Eorl @ 04:43pm 10/12/13 | 0 Comments
The release date was announced along with two trailers and an interview with Hideo Kojima, via Microsoft’s Xbox Wire, which you can check out below. Kojima-san also revealed that the Xbox brand will be gaining an exclusive mission titled ‘Jamais Vu’, which sees a Cuban naval base invaded by body-snatchers with only cyborg-ninja Raiden poised to save the world.
Konami’s also offered up two new clips that reveal each mission has two difficulty settings that change up AI and enemy aggressiveness, and that this is applicable to the main mission and a variety of ‘Side Ops’ bonus missions. Check out both videos below.
Post by Eorl @ 04:27pm 10/12/13 | 4 Comments
This week on The GAP Luke Lawrie, Joab Gilroy, Heath Dickson, Jae Leong and Jeremy “Junglist” Ray are gearing up for the end of the year with new consoles and working through all them video games. They talk about NBA 2K14, Assassin’s Creed IV: Black Flag, Ryse, Deadlight, Need For Speed: Rivals and more. In the news it’s all about numbers, the WoW film being delayed…again, and Lindsay Lohan being very upset. This episode goes 2 hours and 15 minutes, and it contains coarse language.Grab it locally from AusGamers (and unmetered if you're a BigPond customer), by clicking right here. You can also follow The GAP on Facebook to tell them how much you love their snazzy voices or something.
Post by Eorl @ 04:20pm 10/12/13 | 0 Comments
Players can create and customize Jobs for the following modes:Rockstar are also planning on reviewing each and everyone's creations, picking the "best community-created content to recognize and distinguish them as Rockstar Verified Jobs, shared out to the entire GTA Online community." The tools should be available as early as tomorrow, though no word on what time they will be appearing.
It isn't just the creator tools that Rockstar are looking at introducing, also revealing that a new team mode called Capture will be making its way to the game this December.
"Capture mode brings territory infiltration and a new form of team-versus-team treachery into GTA Online. Up to four squads battle to steal contraband, trucks, buses or whatever from opponents' bases using high-speed vehicles, explosive weaponry and cunning teamwork. Craft, cooperation and team tactics are key. The free Capture update will bring a host of new jobs to GTA Online, accessible via the open world and also directly through your phone. Capture is broken down into four variations - ‘Raid’, ‘Contend’, ‘Hold’ and ‘GTA’ – we will give you full details on each of these next week."Of course it wouldn't be a Rockstar update without something being teased for the future, this time pointing out that player's should expect big things in both the Grand Theft Auto Online and Grand Theft Auto V world next year. This includes both Online Heists and new DLC for the single-player story, though details are of course still unknown. Expect more come next year.
Post by Eorl @ 03:45pm 10/12/13 | 0 Comments
official game's blog. Valve will also be treating players to some holiday festivities with the upcoming Frostivus celebration.
Those looking to jump into the ranked matchmaking will find that Valve isn't letting you in so easily, with the new feature requiring approximately 150 games before unlocking and all players in the party must have it unlocked. Currently only All Pick, Captains Mode, and Captains Draft are available and an initial 10 games will be needed to calibrate your matchmaking rank, or MMR.
Extensive details on what exactly MMR is, how the ranked system will work and more can found at the blog, though the very basic jist is that Valve are wanting to ensure players play fair and that their time in the ranked matches are fun and not worthless.
The Dota 2 blog also teases the arrival of Frostivus, the game's wintry celebration of gift-giving and wreath-crafting. Details are scant, but the Dota 2 website confirms that "this year's Frostivus will be twice as caring and serene."
Post by Eorl @ 03:02pm 10/12/13 | 0 Comments
To help us understand just what this high-octance, arcade shooting sequel has to offer is our own Peggle Master Jickle and his all-knowing Peggle knowledge.
If all you want is more Peggle, that’s what you’re getting here, and it’s still fine on a conceptual level…it’s just very hard to get properly invested in it anymore. The casual gaming market Peggle occupied at release has come such a long way that Peggle 2 can’t help but feel a little stale.Find out his full impressions in our Peggle 2 review.
Post by Eorl @ 12:45pm 10/12/13 | 0 Comments
"Fez has now sold over a million unit across all platforms," said the developer in a post on their official site. "That's right, a cool mil! And we couldn't have done it without you! Thank you for buying the game! Thank you for stealing it! Thank you for telling your friends about it! Thank you for buying it again when it came out on PC! Thank you for boycotting it so well! Thank you for putting up with the bullshit! Thank you for all your love letters, fan art, cosplays and freakin' tattoos you got, you crazy bastards! Thank you, thank you, thank you!"
Despite the high sales for the original title, Polytron has given no word on resuming development on its sequel. Fez 2 was cancelled back in July, when Polytron's Phil Fish - original creator of Fez - decided that he had enough of dealing with a "long, bloody campaign" of abuse due to the success of Fez and his somewhat outspoken nature. Development on the PlayStation 3, PlayStation Vita and PlayStation 4 versions are still continuing however.
Post by Eorl @ 12:14pm 10/12/13 | 1 Comments
As is with any Early Access title, expect things to work and then at some point not work. Arkavi revealed on the Steam page that "Star Lords will remain in Early Access for as long as it takes for us to get the game as good as it can possibly be. It’s hard to pinpoint exactly how long this may take, but this could very well be several months."
The studio also notes that there are some elements missing, namely Multiplayer, Domestic Policies, even bigger galaxies and more content overall, but the core game is there waiting to be discovered.
The galaxy is full of secrets and dangers: Discover ancient ruins and artifacts, fight off or befriend pirates, promote a general to guide your fleets to victory and elaborate complex plots with your allies or use your intelligence services to uncover weak spots on that frightening empire whose leader is threatening to destroy you.Those intrigued by the opportunities in space will find it now available on Steam Early Access for $19.99, and if you'd like to learn more on what you can expect from your ventures in space head over to the official website.
Post by Eorl @ 10:36am 10/12/13 | 4 Comments
With a promise of everything being procedurally generated from the planets to the aliens inhabiting those planets, the team at Hello Games has offered up a large amount information strewn across a handful of previews that we've gathered together for your convenience.
In interviews with various websites, the devs at Hello have mentioned that players will be starting at the edge of space heading to the center of the galaxy. While you may be venturing into space by yourself, players will be able to interact through certain design choices that could cause good or bad ripple effects.
Polygon:There is a universe to explore. Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology. Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation. Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else.EuroGamer:"So if you were stood on a mountain and you can see a tree three miles away you can go and you can walk and you can see that tree and what's under it," Murray tells me. "But also if you look into the sky and you see that classic science fiction crescent planet on the horizon, you can go there as well. And if you see a star that's in the sky, given enough time you can go and look at that as well. You can look at the night sky and all of those stars are actually real things, they are real places, and you can have visited some of them but not visited others. Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox."Joystiq:"Everyone that plays will play one consistent universe. Normally with a roguelike, you'd play through and every time it's different. With this, everybody starts on a different part of the universe but it is the same consistent universe for all players," Murray said. "There are things you can do that have significance and those things are shared for everyone. You are not the hero of this universe; you are a person in it – or a being, a player in it. And you make decisions all of the time as you go through it. You start on the outside of the universe, and everyone does, and for a lot of people that roguelike structure will be trying to get to the center of the universe."Reading through the previews you'll find new information on just how Hello Games is hoping you interact with the environment, and just what they hope to achieve with this hugely ambitious title. One of the more interesting design choices is that players will be able to leave their own personal mark on a planet or galaxy, either misleading other players or helping them out.
Post by Dan @ 10:35am 10/12/13 | 7 Comments
Ubisoft has now released the video through other channels, including it's official Youtube page, where you can scrutinise its finer points in uncompromised 1080p. The publisher has also taken the time to write-up a detailed blog on the topic, explaining more of the intricacies and intentions of the team at Massive in their development what they call a "true next-gen engine" in Snowdrop.
In terms of innovation, the VGX trailer teased out a few tantalizing glimpses of next-gen features. First and foremost is the destruction system, which will be a key aspect the game’s tactical cover-based combat. “We developed a very visceral and accurate destruction experience using procedural techniques,” Massive says. “The destruction effect is not pre-baked in the game; it reacts differently depending on the physical forces at play.” That means when you see glass exploding or wood shattering, it not only looks different but it is different – and it all happens in real-time. So be prepared to plan out your cover (and your attacks) accordingly!No mention was made as to what platform the footage was captured from, so it's probably safe to assume that it's from a PC development build of the game, but the studio is clearly endeavoring to get this one looking hot on the PlayStation 4 and Xbox One as well: “This new generation of consoles has opened many new opportunities to create more immersive and dynamic worlds, and enabled us to create the universe we had envisioned for The Division.”
Watch the trailer below, and click over to the ubi blog for more details.
Post by Dan @ 10:15am 10/12/13 | 1 Comments
The rules are simple: any game purchased on the site can be returned within 30 days of purchase for full money back if GOG.com's Support team can't solve problems getting the game running and the user's computer meets the requirements posted on the game's page.That's probably about as good as the honour system can get on the Internet, hopefully it can be respected more than its abused and further vindicate GOG's altruistic approach. Head over to GOG.com for the full Money back Guarantee FAQ.
Post by Steve Farrelly @ 10:02am 10/12/13 | 0 Comments
In a last-effort push to help get the campaign across the line, Defiant has announced another guest designer who will be contributing to their project: David Goldfarb. Goldfarb was lead designer on both Payday 2 and Battlefield 3 and joins an already impressive duo in Ian Livingstone (Eidos and Final Fantasy co-founder) and Rob Cunningham (Homeworld, Homeworld: Ship Breakers). If you haven't thrown these guys even a few dollars yet, now would be a good time to help back some ambitious Aussie development.
Check out the full Kickstarter campaign here, and you can also check out the game's Steam Greenlight page here.
Post by Dan @ 04:56pm 09/12/13 | 0 Comments
Post by Steve Farrelly @ 04:50pm 09/12/13 | 10 Comments
The biggest bump so far (and at launch, we might add) is the digital download of NBA 2K14 on Xbox One, in the form of 43GB... [a game that] would need six DVDs, 62 CDs or, going even further back, over 28,000 floppy disks just to fit on a retail shelf.It's an interesting thought, and one he goes further into detail on in his feature: Digital Dreaming: Thanks to Next-Gen, the Optical Disc Lives On, and On.
Check it out and be sure to drop us a line with your thoughts on the subject in the Comments section.
Post by Dan @ 04:36pm 09/12/13 | 1 Comments
The video features Remedy Creative Director Sam Lake giving a bit of a fact sheet overview of the game, offering a few bits and pieces that we didn't already know, with short clips of new gameplay footage.
Lake explains how the Finnish studio is leaning heavily on the components of each of their previous hit franchises with the narrative intensity of Alan Wake and the cover-shooter action of Max Payne. Watch the clip below.
Post by Dan @ 03:48pm 09/12/13 | 2 Comments
After countdown's culminated with a crass "fuck you", the official Bethesda Twitter account finally officially refuted any connection with it. A reddit user with the handle DCHoaxer has since admitted and proven responsibility for the ruse, explaining his motivations and claiming that the stunt cost him around $990 in total, owed to Internet hosting costs, a premium phone number and CGI video. That's commitment.
The hoaxer purports to having spent at least 700 hours on the script to his "The Survivor" narrative, and hopes to turn the concept into a downloadable content mod for Fallout: New Vegas, claiming to have a 60 person team already assembled.
Post by Dan @ 03:31pm 09/12/13 | 0 Comments
It's only one of the two videos that were shown from Titanfall, but beggars can't be choosers, so check it out below for an up-close and personal look at the Ogre, one of the agile sci-fi mech suits that players will be piloting and battling against when Titanfall touches down next year on Xbox 360, Xbox One and PC.
Post by Dan @ 10:24am 09/12/13 | 4 Comments
The definitive edition of the critically acclaimed action-adventure has been rebuilt for PlayStation 4 and Xbox One, featuring an obsessively detailed Lara and a stunningly lifelike world. Endure high-octane combat, customize your weapons and gear, and overcome grueling environments to survive Lara's first adventure.While 1080p resolution isn't anything the PC version of the game couldn't already do (and better), Tomb Raider: Definitive Edition on XB1 and PS4 will also include the fancy TressFX tech to make Lara's hair all fancy-like, and will also come packed current downloadable content, an art book and "premium packaging" whatever that means. Check it.
Tomb Raider: Definitive Edition is due on PlayStation 4 and Xbox One in North America on January 28th 2014. An Australian release date has yet to be confirmed, but is not likely to be far off the US mark.
Post by Steve Farrelly @ 10:23am 09/12/13 | 4 Comments
The studio, which is made up of just four members, says it's inspired by the classic science-fiction writings of the likes of Isaac Asimov and Arthur C. Clarke, while in some of the ship and structure architecture of the game, it's also clear to see classic Star Wars as an influence.
Watch the full trailer for No Man's Sky embedded below.
Post by Steve Farrelly @ 10:02am 09/12/13 | 7 Comments
While many see the awards as a bit silly given some of the categories over the years, the event has become somewhat of a stage for the year ahead and major announcements, and while there were more trailers and reveals this year than in previous ones, there wasn't a lot in the way of new IP. Rather, most of what was shown was just updated, new trailers for new content from games we already know are coming in 2014.
Unfortunately trailers are all still bound by Viacom exclusivity, so the only place you can currently watch them is on GameTrailers and its rather clunky steaming video player. We'll hopefully have youtube links or locally hosted videos available in the next day or so, but until then, you'll just have to suffer GT's unskipable ads low bitrate clips.
Two big surprises to emerge though, both involve everyone's favourite adventure series devs, Telltale, who it was announced is working on a Game of Thrones episodic game series, but perhaps most exciting of all is that they've teamed up with 2K Games and Gearbox Software to deliver a series borne from Borderlands simply called Tales from the Borderlands. Telltale's Game of Thrones VGX trailer, Tales from Borderlands VGX trailer, developer interview only on GameTrailers.
A next-gen Definitive Edition for Tomb Raider was also confirmed, which will not only include a number of graphical upgrades, but also new content. The re-release of the game will be in January of 2014. refreshingly non-gametrailers exclusive trailer here.
Nintendo confirmed Donkey Kong Country: Tropical Freeze for Wii U coming in February of next year. They also confirmed that this entry in the long-running series would bring back fan-favourite, Cranky Kong. Presentation video only on GameTrailers.
Elijah Wood revealed his casting in Double Fine's Kickstarter success, Broken Age. He joins an already-impressive line-up that includes Wil Wheaton, Jennifer Hale, Pendleton Ward and Jack Black. VGX Trailer, Live Gameplay Demo, Tim Schafer Interview only on GameTrailers.
Alongside new gameplay footage of Quantum Break, the Xbox One exclusive from Remedy (Alan Wake), the studio also revealed a new iOS "reverse tower defense" strategy title called Agents of the Storm they boast hasn't been done on the platform yet. Quantum Break VGX trailer, and dev interview, and Agents of the Storm trailer only on GameTrailers.
Ubisoft showed off a tech demo video for their new Snowdrop game engine that will be used in Tom Clancy's The Division, highlighting its high level of detail, procedural damage, volumetric lighting, particle effects and more. VGX Trailer only on GameTrailers.
A UK-based indie studio, Hello Games (Joe Danger), made up of just four team-members revealed No Man's Sky, a procedural sci-fi first-person adventure game with huge amounts of exploration across multiple planets with real-time space-travel. The game's visuals take on a colourful, almost cel-shaded look and the ships are clearly tapping into classic Star Wars design. VGX Trailer, dev interview only on GameTrailers.
Finally, Respawn revealed a new Titan class for the hotly anticipated Titanfall, called The Ogre. The class is obviously from the Heavy category, and looks to be slow and powerful. Vince Zampella of Respawn also said they're thinking about a beta for the game. Stryder trailer, and Ogre trailer only on GameTrailers.
There were also new trailers shown for the likes of The Witcher 3, Destiny, South Park: The Stick of Truth, Thief: Deadly Shadows and Dying Light: The Witcher 3 VGX Trailer, Destiny VGX Trailer, South Park: The Stick of Truth VGX Trailer, Theif VGX Trailer, and Pre-Show clip, and Dying Light VGX Gameplay Demo, all currently only on GameTrailers.
Stay tuned to AusGamers for higher quality versions of all of these videos as they are made available by their publishers and developers.
Post by Eorl @ 03:18pm 07/12/13 | 0 Comments
According to the quite large date on the official website, those eager to start exploring Bungie's mysterious world will find Destiny launching on September 9th, 2014. Expect many aliens to be blown up and hopefully no launch issues given the game is an online multiplayer title ala those we've seen in others like Diablo 3 and SimCity.
Additionally, the studio has also confirmed when players can expect the beta to take place: during America's Summer (our Winter) of 2014. Those wanting to get the chance to participate can gain guaranteed access by pre-ordering, or being lucky enough to nab a code from somewhere.
Destiny is due on Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.