Post by Eorl @ 03:48pm 11/12/13 | 1 Comments
The news will come like a sack of coal for Christmas, as the official teaser website states that "By decree of the only king that matters, Frostivus is cancelled." Last year, Valve's season-themed update was also cancelled, though it was replaced by another event, The Greeviling, so it looks like we've got a running gag now.
Following yesterday's update where Valve added in the much sought-after ranked matchmacking system, players also noticed that Skeleton King was removed from the game due to "pressing ceremonial reasons." IGN reports that the character's icon was also removed from the top of the Frostivus page. While he may be missing in-game, he does still appear in the Hero Library within DOTA 2, though is not selectable during both hero selection and armoury customisation.
Rumours are swirling the Internet with many beleiving that this removal could be due to the Frostivus cancellation. IGN notes that the "only king that matters" may be hinting at the long-awaited release of the Wraith King, a character whom many suspected would appear at last year's previous Diretide event as a boss.
Other rumours suggest that maybe Skeleton King will be replaced by Wraith King as the "true" king of DOTA 2. Perhaps we'll learn more come tomorrow as Valve ticks over to Day 3 of the holiday event, hopefully giving us an indication of what new features we may find in this year's Diretide event.
Post by Eorl @ 03:29pm 11/12/13 | 9 Comments
Featuring more than 100 star systems to explore, the game is built around offering the player real-time large-scale dog-fights and the chance to take part in Entropy's mining, trading and traveling components. The Early Access offers all of these plus a dynamic mission system to keep you entertained.
Those jumping into Early Access will as usual note that this is a work-in-progess, and you will encounter the usual bugs and crashes among missing content. Artplant plans to release updates approximately every week, with a major update roughly every month. It warns the alpha build suffers from some bugs and features that are still being fleshed out, but it wants feedback.
"We're really excited to finally unveil Entropy to MMO fans; it's an ambitious title for us and we can't wait to see how players react to engaging in player-controlled, intergalactic dogfights for the very first time in a space-based MMO," said Jack Wulf, Chief Executive Officer of Artplant.
"Launching through Steam's Early Access programme will help ensure Entropy connects with its emergent community and utilise crucial feedback from players, enhancing the incredible gameplay experience we're building."
To find out more on Entropy check out the official website, or find it available through Steam starting at $19.99, though it's worth noting that this price covers the cheapest Founder Pack, with two others available at $39.99 and $99.99.
Post by Dan @ 01:00pm 11/12/13 | 0 Comments
Unlike a lot of Kickstarter projects, Scraps has already been greenlit for steam, and boasts a suprisingly playable prototype demo, with Borman seeking the additional capital to help bring the game up to a more retail-worthy state.
The game is described as being inspired by elements of Interstate '76 and LEGO racers, and a desire to combine and push the vehicular combat and construction concepts much further.
I want to be able to build a car that sucks. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. I want each component you place to actually have a function, and have a physical effect. Not to the point of adding needless complexity to the game, like having to wire everything together; just obvious things, like your vehicle being lop-sided if you put all your guns on one side.If that sounds like your thing, watch the trailer below and head over to the Kickstarter page for the full squeeze.
Post by Eorl @ 12:49pm 11/12/13 | 6 Comments
Christmas Tinner (via DailyMail).
Made up of nine - yes, nine - layers of food ranging from scrambled eggs and bacon to Christmas pudding, the dinner-in-a-can was created by designer Chris Godfrey and costs just £1.99, definitely affordable for those who don't really care what they eat. The idea came about after the gaming retailer found that almost half (43-percent) of gamers in the UK intend to spend the majority of the holidays on their consoles.
The full nine layers, from top to bottom, include scrambled egg and bacon, two mince pies, turkey and potatoes, gravy, bread sauce, cranberry sauce, Brussels sprouts with stuffing - or broccoli with stuffing - roast carrots and parsnips and Christmas pudding.
According to the DailyMail, gamers wanting a hotter alternative will find Firebox is selling the Christmas Dinner HotCan that contains a turkey casserole with vegetables, chipolatas, stuffing balls and cranberry jelly. Ingenious and quite possibly an even more nausea-inducing alternative.
Post by Eorl @ 12:08pm 11/12/13 | 2 Comments
You can now browse and purchase a bevy of mounts and pets* from directly within World of Warcraft through our newly added Shop interface. Just click the Shop icon on the menu bar once you’ve logged in to a character, and you’ll be able to pick out a new friend to add to your collection and start your adventures together right away. By combining the best of cutting-edge goblin and gnomish technology, we’ve also made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full).Blizzard has also made the decision easier to adopt these cute virtual animals by cutting the prices on select ones by 50% for a limited time. Those in fear of purchasing in-game are still able to utilise the Battle.net web shop, with the limited time offer available through the shop as well.
Looking for more on these new sales? Check out the official blog post over here.
Post by Eorl @ 11:47am 11/12/13 | 1 Comments
The new update is titled Uprising, and will add in the new Minmatar combat rifle and Caldari rail rifle, both of which join the Gallente assault rifle and Amarr scrambler rifle to bolster New Eden’s armoury. Those wanting the full stats on each of the new weapons can head over to the official blog post.
Among the new weapons is also tweaks to how vehicles handle, including changes to ground vehicle physics, turrets, ability to lock vehicles and more. A dedicated post on the matter can be found here, which includes some handy graph breakdowns on just what CCP are tweaking.
Other additions in the Uprising 1.7 patch include a new Volcanic mood to environments, resulting in areas thick with ash and smoke, where magma and debris rains down from the skies above. Friendly Fire has also been turned on, so careful where you shoot.
Uprising 1.7 is expected to hit servers sometime today, and you can find full patch notes and features over here.
Post by Dan @ 10:34am 11/12/13 | 0 Comments
Kickstarter campaign, Hairbrained Schemes has now made a DRM-free version of the crowdfunded Shadowrun Returns available by way of GOG.com.
The DRM-free version of the game will continue to be fully supported and you'll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus. If you are a Kickstarter Backer or pre-ordered the game, we are happy to send you a GOG key if you contact us at firstname.lastname@example.org.Compatible with both Windows and Mac OS, Shadowrun Returns can currently be had for US$11.99. A DRM-free Linux version is also reportedly coming soon, however as GOG doesn't currently support Linux, it will instead soon be made available on the Humble Store.
The promised expansion Shadowrun: Dragonfall is also expected to be delivered on both GOG and Humble Store when it launches in January 2014.
Post by Eorl @ 10:29am 11/12/13 | 2 Comments
While there aren't any major revisions in this patch, the update addresses a number of issues, all of which have been explicitly detailed below:
According to to Xbox Live program director Larry Hryb, the update will download in the background as early as 11AM AEST, though it could be varied for each individual console. Once the system has downloaded the update, it will power down and require a manual boot to turn back on.
After you turn your Xbox One back on, the update will take two to five minutes to install. You’ll see the Xbox logo on a green screen while this is happening, so don't be alarmed that it has frozen. Those not using the low power state will have to trigger the update manually, you can manually download and apply this update starting on Thursday, December 12 at 10AM AEST.
Post by Dan @ 10:27am 11/12/13 | 3 Comments
The Humble Jumbo Bundle has now reportedly passed $2million raised, with proceeds split between the game's developers, the Humble Bundle organisers, and several charities at the customers discretion. Head over to humblebundle.com for the goods.
Post by Dan @ 10:15am 11/12/13 | 0 Comments
backer web portal has also been launched for the crowdfunded CRPG, serving as a one stop shop for backers to confirm and adjust their pledges and reward options, and for prospective new backers to get on board. Speaking with Rock, Paper, Shotgun, Obsidian's Josh Sawyer explained the name in vague spoiler-avoiding manner:
“It ties into something players will see a lot in the game, even very early on, which are these pillars that are spread all over the wilderness of the Dyrwood, which is the area that they first come into, and also Eir Glanfath, which is the more wilderness-y area of the game. As for why it’s Pillars of Eternity, that’s kind of more of a plot-connected thing. It ties into the specific story, but also how the world works in general. The meaning of it will become clear as people play the game.”The RPS article extracts a bunch of interesting new details from the dev team, speaking on the freshly-conceived narrative and setting of the game, and probing some of the features and gameplay mechanics; recommended reading for all keen followers of the game.
Pillars of Eternity is due in 2014 for Windows, Mac and Linux.
Post by Eorl @ 04:43pm 10/12/13 | 0 Comments
The release date was announced along with two trailers and an interview with Hideo Kojima, via Microsoft’s Xbox Wire, which you can check out below. Kojima-san also revealed that the Xbox brand will be gaining an exclusive mission titled ‘Jamais Vu’, which sees a Cuban naval base invaded by body-snatchers with only cyborg-ninja Raiden poised to save the world.
Konami’s also offered up two new clips that reveal each mission has two difficulty settings that change up AI and enemy aggressiveness, and that this is applicable to the main mission and a variety of ‘Side Ops’ bonus missions. Check out both videos below.
Post by Eorl @ 04:27pm 10/12/13 | 8 Comments
This week on The GAP Luke Lawrie, Joab Gilroy, Heath Dickson, Jae Leong and Jeremy “Junglist” Ray are gearing up for the end of the year with new consoles and working through all them video games. They talk about NBA 2K14, Assassin’s Creed IV: Black Flag, Ryse, Deadlight, Need For Speed: Rivals and more. In the news it’s all about numbers, the WoW film being delayed…again, and Lindsay Lohan being very upset. This episode goes 2 hours and 15 minutes, and it contains coarse language.Grab it locally from AusGamers (and unmetered if you're a BigPond customer), by clicking right here. You can also follow The GAP on Facebook to tell them how much you love their snazzy voices or something.
Post by Eorl @ 04:20pm 10/12/13 | 0 Comments
Players can create and customize Jobs for the following modes:Rockstar are also planning on reviewing each and everyone's creations, picking the "best community-created content to recognize and distinguish them as Rockstar Verified Jobs, shared out to the entire GTA Online community." The tools should be available as early as tomorrow, though no word on what time they will be appearing.
It isn't just the creator tools that Rockstar are looking at introducing, also revealing that a new team mode called Capture will be making its way to the game this December.
"Capture mode brings territory infiltration and a new form of team-versus-team treachery into GTA Online. Up to four squads battle to steal contraband, trucks, buses or whatever from opponents' bases using high-speed vehicles, explosive weaponry and cunning teamwork. Craft, cooperation and team tactics are key. The free Capture update will bring a host of new jobs to GTA Online, accessible via the open world and also directly through your phone. Capture is broken down into four variations - ‘Raid’, ‘Contend’, ‘Hold’ and ‘GTA’ – we will give you full details on each of these next week."Of course it wouldn't be a Rockstar update without something being teased for the future, this time pointing out that player's should expect big things in both the Grand Theft Auto Online and Grand Theft Auto V world next year. This includes both Online Heists and new DLC for the single-player story, though details are of course still unknown. Expect more come next year.
Post by Eorl @ 03:45pm 10/12/13 | 0 Comments
official game's blog. Valve will also be treating players to some holiday festivities with the upcoming Frostivus celebration.
Those looking to jump into the ranked matchmaking will find that Valve isn't letting you in so easily, with the new feature requiring approximately 150 games before unlocking and all players in the party must have it unlocked. Currently only All Pick, Captains Mode, and Captains Draft are available and an initial 10 games will be needed to calibrate your matchmaking rank, or MMR.
Extensive details on what exactly MMR is, how the ranked system will work and more can found at the blog, though the very basic jist is that Valve are wanting to ensure players play fair and that their time in the ranked matches are fun and not worthless.
The Dota 2 blog also teases the arrival of Frostivus, the game's wintry celebration of gift-giving and wreath-crafting. Details are scant, but the Dota 2 website confirms that "this year's Frostivus will be twice as caring and serene."
Post by Eorl @ 03:02pm 10/12/13 | 2 Comments
To help us understand just what this high-octance, arcade shooting sequel has to offer is our own Peggle Master Jickle and his all-knowing Peggle knowledge.
If all you want is more Peggle, that’s what you’re getting here, and it’s still fine on a conceptual level…it’s just very hard to get properly invested in it anymore. The casual gaming market Peggle occupied at release has come such a long way that Peggle 2 can’t help but feel a little stale.Find out his full impressions in our Peggle 2 review.
Post by Eorl @ 12:45pm 10/12/13 | 0 Comments
"Fez has now sold over a million unit across all platforms," said the developer in a post on their official site. "That's right, a cool mil! And we couldn't have done it without you! Thank you for buying the game! Thank you for stealing it! Thank you for telling your friends about it! Thank you for buying it again when it came out on PC! Thank you for boycotting it so well! Thank you for putting up with the bullshit! Thank you for all your love letters, fan art, cosplays and freakin' tattoos you got, you crazy bastards! Thank you, thank you, thank you!"
Despite the high sales for the original title, Polytron has given no word on resuming development on its sequel. Fez 2 was cancelled back in July, when Polytron's Phil Fish - original creator of Fez - decided that he had enough of dealing with a "long, bloody campaign" of abuse due to the success of Fez and his somewhat outspoken nature. Development on the PlayStation 3, PlayStation Vita and PlayStation 4 versions are still continuing however.
Post by Eorl @ 12:14pm 10/12/13 | 1 Comments
As is with any Early Access title, expect things to work and then at some point not work. Arkavi revealed on the Steam page that "Star Lords will remain in Early Access for as long as it takes for us to get the game as good as it can possibly be. It’s hard to pinpoint exactly how long this may take, but this could very well be several months."
The studio also notes that there are some elements missing, namely Multiplayer, Domestic Policies, even bigger galaxies and more content overall, but the core game is there waiting to be discovered.
The galaxy is full of secrets and dangers: Discover ancient ruins and artifacts, fight off or befriend pirates, promote a general to guide your fleets to victory and elaborate complex plots with your allies or use your intelligence services to uncover weak spots on that frightening empire whose leader is threatening to destroy you.Those intrigued by the opportunities in space will find it now available on Steam Early Access for $19.99, and if you'd like to learn more on what you can expect from your ventures in space head over to the official website.
Post by Eorl @ 10:36am 10/12/13 | 7 Comments
With a promise of everything being procedurally generated from the planets to the aliens inhabiting those planets, the team at Hello Games has offered up a large amount information strewn across a handful of previews that we've gathered together for your convenience.
In interviews with various websites, the devs at Hello have mentioned that players will be starting at the edge of space heading to the center of the galaxy. While you may be venturing into space by yourself, players will be able to interact through certain design choices that could cause good or bad ripple effects.
Polygon:There is a universe to explore. Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology. Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation. Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else.EuroGamer:"So if you were stood on a mountain and you can see a tree three miles away you can go and you can walk and you can see that tree and what's under it," Murray tells me. "But also if you look into the sky and you see that classic science fiction crescent planet on the horizon, you can go there as well. And if you see a star that's in the sky, given enough time you can go and look at that as well. You can look at the night sky and all of those stars are actually real things, they are real places, and you can have visited some of them but not visited others. Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox."Joystiq:"Everyone that plays will play one consistent universe. Normally with a roguelike, you'd play through and every time it's different. With this, everybody starts on a different part of the universe but it is the same consistent universe for all players," Murray said. "There are things you can do that have significance and those things are shared for everyone. You are not the hero of this universe; you are a person in it – or a being, a player in it. And you make decisions all of the time as you go through it. You start on the outside of the universe, and everyone does, and for a lot of people that roguelike structure will be trying to get to the center of the universe."Reading through the previews you'll find new information on just how Hello Games is hoping you interact with the environment, and just what they hope to achieve with this hugely ambitious title. One of the more interesting design choices is that players will be able to leave their own personal mark on a planet or galaxy, either misleading other players or helping them out.
Post by Dan @ 10:35am 10/12/13 | 8 Comments
Ubisoft has now released the video through other channels, including it's official Youtube page, where you can scrutinise its finer points in uncompromised 1080p. The publisher has also taken the time to write-up a detailed blog on the topic, explaining more of the intricacies and intentions of the team at Massive in their development what they call a "true next-gen engine" in Snowdrop.
In terms of innovation, the VGX trailer teased out a few tantalizing glimpses of next-gen features. First and foremost is the destruction system, which will be a key aspect the game’s tactical cover-based combat. “We developed a very visceral and accurate destruction experience using procedural techniques,” Massive says. “The destruction effect is not pre-baked in the game; it reacts differently depending on the physical forces at play.” That means when you see glass exploding or wood shattering, it not only looks different but it is different – and it all happens in real-time. So be prepared to plan out your cover (and your attacks) accordingly!No mention was made as to what platform the footage was captured from, so it's probably safe to assume that it's from a PC development build of the game, but the studio is clearly endeavoring to get this one looking hot on the PlayStation 4 and Xbox One as well: “This new generation of consoles has opened many new opportunities to create more immersive and dynamic worlds, and enabled us to create the universe we had envisioned for The Division.”
Watch the trailer below, and click over to the ubi blog for more details.
Post by Dan @ 10:15am 10/12/13 | 1 Comments
The rules are simple: any game purchased on the site can be returned within 30 days of purchase for full money back if GOG.com's Support team can't solve problems getting the game running and the user's computer meets the requirements posted on the game's page.That's probably about as good as the honour system can get on the Internet, hopefully it can be respected more than its abused and further vindicate GOG's altruistic approach. Head over to GOG.com for the full Money back Guarantee FAQ.