Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
handsome devil
We took the five winged, five week challenge with Hearthstone's first campaign and walked away less deathrattled than you might think. Read on for more!
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Tuesday, 2 September 2014
Post by Eorl @ 03:47pm 02/09/14 | 6 Comments
Volition studio creative director Steve Jaros has opened up on Twitter in regards to the continued discussion on female representation in video games, noting that recent mention of Saints Row 4 in Feminist Frequency’s Anita Sarkeesian latest Trops Vs Women in Video Games installment was right to be included, and that the industry should work to improve on its portrayal of women.

“This is something we all should be better at,” Jaros said, taking up the issue on Twitter. “Yes, the original saints Row is listed here. Yes, it should be.” Jaros also revealed in a recent interview with The Escapis that the use of abuse against women as background content in games should stop, saying that "we shouldn’t be portraying senseless abused women and I think that if I could go back and hop in a time machine I would have done things differently."

“I think it’s fair to be called out on your shit. I think that it’s a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we’ll do better and continue to get better.”

You can check out Sarkeesian's latest Tropes Vs Women in Video Games below, and let us know in the comments on your thoughts.

Post by Eorl @ 01:16pm 02/09/14 | 5 Comments
While Nintendo's home console may not be doing the greatest in regards to third party support, with publishers like Ubisoft announcing no more "mature" games, the Wii U is still going quite strong with its first party listings as revealed by a new infographic of all 2014 and 2015 games.

As mentioned, the list is quite strong with typical Nintendo IPs like Super Smash Bros (which incidentally is on 3Ds as well), but a smattering of newer IPs can also be spotted. These include titles like Hyrule Warriors, Captain Toad: Treasure Tracker and Splatoon. Though third party support is weak, Wii U owners will still be able to enjoy multi-platform titles Just Dance, Skylanders and LEGO Batman 3: Beyond Gotham. Next year we can also expect big hitters like a new Star Fox, Zelda and Xenoblade Chronicles X.

Check it out in full over here, and let us know in the comments on what you'll be picking up for your Wii U.

Post by TiT @ 11:45am 02/09/14 | 16 Comments
After being served up the toned down German version of Valve's popular zombie co-op shooter Left 4 Dead 2 since its launch, it seems Australian gamers will soon be enjoying the uncensored version thanks to a re-classification.

Dated August 29th on the classification entry, the Australian Classification Board has seemingly passed the original off as all okay to sell, citing it contains "High impact violence, blood and gore." The website listing on states a PC version as being re-classified, and no word on when exactly this new version will be available.

The Australian Classification Board refused to classify the original version of Valve’s co-operative shooter in 2009, barring it for distribution in the region. Valve submitted a heavily censored version that the board awarded with an MA 15+ rating, stating "the element of violence in the game has been sufficiently modified and is now able to be accommodated within the MA15+ classification."

Update: Doug Lombardi of Valve has confirmed the reality of the uncensored version to Kotaku Australia, noting that "We are making plans to deliver that version to those who have already purchased the game. We will announce more details on that soon.”
Post by Eorl @ 11:34am 02/09/14 | 0 Comments
Blizzard's digital tabletop card game Hearthstone: Heroes of Warcraft has had its first expansion come and go, bringing with it a variety of new "Deathrattle" cards (among others) to help players build more unique decks.

Not only was Naxxramas filled with phat lewt to gain, but the game's first single-player expansion brought to the table a relatively difficult Heroic Mode and fun Class Challenges. Overall, the price paid - either using in-game gold or real money - was well worth the value given, and our own Steve Farrelly takes a looking glass to what made this expansion tick, and where Blizzard could go with the ever-expanding Warcraft well of lore.

Check out our full Hearthstone: Heroes of Warcraft Curse of Naxxramas review for all his juicy thoughts.
Post by Eorl @ 11:22am 02/09/14 | 0 Comments
Sony Computer Entertainment Japan Asia unveiled a slew of new games — and some not so new games — coming to PlayStation 4 during their pre-Tokyo Game Show event last night, including Disgaea 5, Earth Defense Force 4.1 and a new Ys title.

Disgaea 5 is coming to the PlayStation 4 sometime in 2015. Earth Defense Force 4.1 appears to be an update to the most recent Sandlot-developed bug-slaying shooter.

Also announced at Sony Computer Entertainment Japan Asia's pre-Tokyo Game Show press conference was a new PlayStation 4 game from Bandai Namco based on the Mobile Suit Gundam franchise and a new game in the Senran Kagura series, subtitled Estival Versus, which is coming to PlayStation 4 and PlayStation Vita.

Tecmo Koei also re-confirmed that Dead or Alive 5: Last Round, a new version of its 3D fighting game, was coming to PlayStation 4. No word yet on whether any of these titles will be showing their faces in the West.
Post by Eorl @ 10:24am 02/09/14 | 0 Comments
Walking Dead and Wolf Among Us developer Telltale Games has given eager fans a clue as to what kind of setting we can expect their next choose-your-own-adventure title, Game of Thrones, will entail.

Posting on their official Twitter account, Telltale feature an image of a (non-spoiler) quote from the latest Game of Thrones book, A Dance with Dragons, highlighting a very specific family name. "...Trackers and hunters sworn to Deepwood with clan names such as Forrester and Woods, Branch and Bole," the excerpt reads.

The house in question is a minor one in George R.R. Martin's series, however going by this recent post we can expect it to be a feature in Telltale's story. In the series' lore, the Forrester family are sworn to House Glover of Deepwood Motte - a northern location which has popped up in both the books and TV series. Deepwood Motte in turn holds loyalty to House Stark of Winterfell.

Telltale has given no word yet on when we can expect the series, which is due out at some point on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Post by Eorl @ 10:10am 02/09/14 | 1 Comments
Sony will bring themes to the PlayStation 4 and PlayStation Vita in future firmware updates, the company announced at its Sony Computer Entertainment Japan Asia press conference late last night.

The ability to customize your PlayStation 4 and Vita will introduce game-themed wallpapers and icons for each platform. In the example shown for PS4, PlayStation mascots Toro and Kuro (above) were shown in animated form playing in a house — with nods to LocoRoco — alongside a user interface that featured theme-specific icons.

Footage from the pre-TGS show can be found below, detailing what to expect from the custom themes. PlayStation 4 users can expect the themes in firmware version 2.0, though there is currently no date on when we can expect that update.

Post by Eorl @ 09:55am 02/09/14 | 6 Comments
After revealing last week that their launch for sci-fi strategy title Planetary Annihilation would be coming very soon, developer Uber Entertainment has today announced that the game's launch build is now available to those who jumped in early.

Revealing the news through their Steam page, Uber noted that the release build would feature “a number of upgrades, including “enhancements to both single-player and multiplayer”. “It will also include two new features: resource-rich gas giants and the “Annihilaser,” a celestial laser of doom that obliterates planets with each tremendous blast,” they added.

Actual details on the enhancements have been left out, so presumably players will have to find out all the nitty gritty details themselves. Those who still haven't yet jumped on the pre-order bandwagon can do so here before its launch on September 5th, for a $30 price tag. Considering its original launch on Steam had it pegged for $100, the low launch price is definitely worth it, though you can check out the latest gameplay trailer below if you aren't quite sure what to expect.

Post by Eorl @ 09:07am 02/09/14 | 1 Comments
Having already enhanced both Baldur's Gate and Baldur's Gate 2, developer Beamdog now sets its sights on another Dungeons & Dragons Infinity Engine classic, Icewind Dale.

"It is now official, Icewind Dale:Enhanced Edition is available for pre-order on Beamdog," reads a tweet from Trent Oster, creative director on the aforementioned Baldur's Gate: Enhanced Edition. Following through to the official website will greet you with a large pre-order option, and a nice price tag of $20.

Icewind Dale: Enhanced Edition will be making its way to Windows, Mac OS X, Linux, iOS and Android. No release date has yet been set, though in the meantime prospective players can learn all about the various tweaks and improvements Beamdog has planned for the roleplaying classic by visiting this page.
Post by Eorl @ 08:46am 02/09/14 | 0 Comments
A UK retailer has accidentally let slip a possible date for the upcoming current-gen port of Rockstar's open-world utopia Grand Theft Auto V, pinning it for a very specific November 14th to be exact.

As usual, Rockstar hasn't commented on the legitimacy of the leak, however VG247 notes that two days ago a rep for the developer has confirmed a "Fall" window, which usually means September to November period.

Videogamer has snapped a copy of the UK retailer's listing for integrity sake, though hopefully we'll be hearing something more official soon enough. Grand Theft Auto V and its online counterpart will be available to PC, PlayStation 4 and Xbox One.
Monday, 1 September 2014
Post by Steve Farrelly @ 07:35pm 01/09/14 | 4 Comments
Capcom has unleashed new trailers showcasing and teasing the forthcoming Resident Evil HD remasters due to arrive on consoles in 2015, with a clip from the original game.

While lots of people will get a chance to revisit (or play in full for the first time) the classic series from its origins in (somewhat) glorious HD, the truth is what we're looking at here isn't very different at all to the 'REmakes' that appeared on GameCube, in celebration of the series' push to Nintendo during that console's run, all those years ago.

Check out the new clips below, and if you were a fellow GameCube player, reminisce this series' hallmark moment on Ninty's console that (apparently) couldn't in the Comments below.



Post by Steve Farrelly @ 10:39am 01/09/14 | 0 Comments
SEGA and The Creative Assembly have revealed a definitive version of Total War: Rome II titled Emperor Edition that collects "all free content to-date", and also features major revisions to the current retail release.

The definitive edition also comes packed with a new campaign expansion titled Imperator Augustus. What's more, this update will be completely free to current players as part of the game's next update on the day of launch.
The new ‘Imperator Augustus’ Campaign Pack adds hundreds of hours of sandbox gameplay across a new campaign map reflecting the geopolitical boundaries of the Second Triumvirate War. Players will determine the outcome of a vast civil war, which saw Octavian, Marc Antony and Lepidus vying to become the very first Emperor of Rome.

Alongside all feature updates from launch (including Twitch.tv integration, touch controls, new factions, new units and now the Mac version), Emperor Edition also features an improved politics system, overhauled building chains, rebalanced battles, and improved visuals in both campaign and battle.
“ROME II was far and away our most ambitious game," claims creative director Mike Simpson via press release. "We see more people playing, and playing for longer, than any other game in the Total War series. However, we take our players’ feedback very seriously. Through the multitude of improvements and free content updates we’ve brought to ROME II since its launch, we’ve worked hard to try and meet their expectations. We want Emperor Edition to be remembered as one of our finest games.”

The Emperor Edition of Total War: Rome II will drop for PC and Mac "soon", but you can learn more (including how to get involved in the beta) by watching the embedded video below, courtesy of The Creative Assembly.

Post by Steve Farrelly @ 10:23am 01/09/14 | 0 Comments
GoD Factory: Wingmen, a space combat multiplayer romp with fantastical visuals and some seriously deep customisation, is now available for download off Steam, publisher Bandai Namco has announced.
GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours. Lead 4 original species to victory in a galactic battle under the silent watch of the gigantic GoD defying the laws of physics.

Develop and customise powerful vessels and embark on this strategic battle with your friends. Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier.
You can pick the game up by clicking here for USD $19.99, and be sure to check out the trailer embedded below.

Post by Eorl @ 10:08am 01/09/14 | 2 Comments
Borderlands is no stranger to DLC packs, so the news that 2K Australia's Borderlands: The Pre-Sequel will be gaining four of these add-on packs shouldn't come as surprise to anyone.

The DLC will release on unspecified dates following the game's release, each priced at the $10 USD mark ($15 AUD going by past pricing) –– alternatively, players can purchase the season pass, which includes all four packs, for $30 USD (expect $35-$40 AUD). The add-on packs will showcase new characters and missions, 2K said in a press release, including the chance to play a surgically modified bodyguard that looks like Handsome Jack, the uber-enemy of Borderlands 2.

Although no other information was given regarding the content of each pack, 2K did announce the Shock Drop Slaughter Pit bonus content, which comes with any pre-orders of Borderlands: The Pre-Sequel. This content will not be included with the season pass, but will be for sale at a later date.

Borderlands: The Pre-Sequel is due for release on October 17th for Windows, Mac OS X, Linux, PlayStation 3 and Xbox 360.
Post by Eorl @ 09:49am 01/09/14 | 0 Comments
Landmark (formerly EverQuest Next: Landmark) has now been given the combat treatment, with the open-world sandbox offering players the chance to battle against each other in a new patch, Sony Online Entertainment announced today.

Though the company does plan to expand upon combat with PvE (Player versus Environment), these early stages are limited to PvP only. Combat arrives alongside a massive update that also adds Movers (springs, translocation pads, magical platforms), overhauls the Claim Management window, and allows the following of players and tags within the Showcase.

There are currently three types of PvP matches: zone control, free-for-all-deathmatch, and team deathmatch. Each type of match has its own game table, which is crafted on the tinker's workbench and can be placed on your claim like props. For a match to begin, you must first meet the requirements of the game and then enable it, allowing players to join using the button on your claim banner. When enough people join, the game will begin.

For combat, there are three temporary weapon types in place. Proximity mines and other new props can be used to make your arenas more interesting, and though there is death, there is currently not death penalty "yet." Falling damage, however, is enabled. For the full explanation of how PvP and game tables work, check out SOE's forum post.
Sunday, 31 August 2014
Post by Eorl @ 03:45pm 31/08/14 | 2 Comments
Firewatch, the first effort from a team of notable games developers and designers, released its first trailer this week, laying out the mystery that envelops the protagonist and the distant yet intimate radio relationship he has with his partner.

Firewatch is the work of Campo Santo, a studio comprising Jake Rodkin and Sean Vanaman, both alumni of Telltale Games' acclaimed The Walking Dead Series, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja, and the well known graphic designer Olly Moss.

The game is development through Unity, and is planned for a 2015 release on Windows, Linux and Mac. Check out the trailer and screenshots below.



Post by Eorl @ 03:24pm 31/08/14 | 19 Comments
Players looking to take on the world of ArcheAge through its many means of entertainment in the open-world setting will be able to do so come September 16th, developer Trion Worlds announced.

To help gear up for the launch, an open beta will begin September 4th through to September 8th, culminating in a 4-day Head Start on live servers for all ArcheAge Founders beginning Friday, September 12th. Open beta will be available to any eager challenger, as will the entire game upon its launch. As usual there are your typical micro-transactions and possible subscription choices, but for the most part ArcheAge has been balanced quite well as a free-to-play title.

Head over the official blog post for a full run down of the events leading up to ArcheAge's launch.
Saturday, 30 August 2014
Post by Eorl @ 05:14pm 30/08/14 | 0 Comments
Undead Labs' zombie survival game State of Decay is making the leap to Xbox One in 2015 with a new State of Decay: Year-One Survival Edition, Microsoft announced today.

State of Decay: Year-One Survival Edition will run at 1080p resolution, Microsoft said in an announcement, and include two add-ons for the game: Breakdown and Lifeline. The Xbox One release will also contain unspecified new content.

State of Decay was originally released for Xbox 360 in June 2013. A Windows PC version was released through Steam the following September. You can find out more on State of Decay in AusGamers' review.

Post by Eorl @ 05:07pm 30/08/14 | 1 Comments
When you are up against an exorbitant amount of deadly orcs just waiting to rip your flesh from the bone, it seems like a safe bet to have a good informant to help turn the tide. In Middle-earth: Shadow of Mordor that orc is Ratbag.

Revealed as one of the lowliest of the orcs out there, the trailer below shows that Ratbag was just about to reach the end of Talion's blade. However, the two soon come to a mutual agreement. While Ratbag feeds Talion info on the orcs and helps him take out their higher-ranked officers, Ratbag takes advantage of the vacuum to consolidate his own power.

Check it out in action below. Middle-earth: Shadow of Mordor will be arriving on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 come October 8th.

Post by Eorl @ 04:52pm 30/08/14 | 0 Comments
Team Meat, creators of the ridicolously difficult Super Meat Boy side-scroller has revealed that their top secret project, A Voyeur for September, is actually an auto-runner Super Meat Boy.

Titled Super Meat Boy Forever, the game will follow in the footsteps of the original with the classic rectangular meat as he races through levels. Along the way, players avoid saws and hop over gaps by touching the game's screen. Precision control exists in the game through a new ducking mechanic; when you're in the air and you duck, you also fall more quickly to land on different platforms.

Speaking with Polygon, co-founder Tommy Refenes noted that this isn't "a little iOS throwaway game." Refenes promises that Super Meat Boy Forever will be a full-fledged game, heading to PC and tablets sometime next year.

"There's a certain flavor to iOS games where it's just enough and there's not a real complete, cohesive experience. [Super Meat Boy Forever is] going to have cutscenes and bosses. It's going to feel like an actual game and not a time-waster. There are tons of iOS games that aren't time wasters. But most of the little platforms and auto-runners are gimicky and strange, whereas we want to give you a challenge."
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