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Friday, 24 May 2013
Post by Eorl @ 11:17am 24/05/13 | 2 Comments
Warner Bros. Entertainment and Dead Island developer Techland have today announced Dying Light, a new first-person action survival horror with a "portentous day-night cycle set in a vast open world."
During the day players will find themselves relatively safe from what Techland are calling "infected" (though zombies sound scarier), allowing for scavenging hunts and gathering supplies to help bolster your weapon arsenal. Come night though and the infected ramp up their aggression, making them more dangerous to the player. Techland has also revealed that certain infected will only appear after sundown, making hunting just that little bit harder. "We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles," said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. "The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment's one-of-a-kind publishing expertise to deliver on this title."According to Pawe Marchewka, CEO of Techland, the "next-gen technology" has allowed for the development team to truly create a "dynamic open world that features a game-changing day-night cycle." Dying Light will also be utilising "inventive free running mechanics" to allow for unrestricted exploration and weapon-crafting, offering players to leap between buildings, grapple up walls and pounce on unsuspecting enemies. Dying Light is expected to release in 2014 for Xbox One, PlayStation 4, PC, Xbox 360 and PlayStation 3. Check out the screenshots below for a glimpse at the environment you'll be exploring as well as some beautiful infected faces. ![]() Post by Dan @ 10:56am 24/05/13 | 0 Comments
Nvidia has officially unveiled the expected 700 series of their flagship graphics cards with the GeForce GTX 780, which its presented as having "50% more memory and 50% more CUDA Cores than the GeForce GTX 680" and being "on average 35% faster than its predecessor".
The biggest new feature is an enhancement to the GPU Boost dynamic performance control tech, which can now be used to maintain a user-selected temperature and fan speed, for elective heat and noise control. As usual with GeForce launches, the new card is available from US online retailers from today, and they've set a recommended US$649 price point. Geforce.com also has a detailed overview of the hardware, which includes all the performance profiling you could want. Also officially launching today is their new piece of software designed for all Nvidia GeForce owners, to assist with configuring game settings for optimal performance. Titled GeForce Experience, the application will scan the components of your gaming PC, and detect the games you have installed, and present you with its recommended settings to get the most out of each title. GeForce Experience can be downloaded over on geforce.com. Nvidia has bigger plans for GeForce Experience too, promising a video capture component they're calling ShadowPlay to be introduced "this summer" (so in the next three months, in northern hemisphere vernacular): ShadowPlay leverages the H.264 encoder built in Kepler GPUs (GeForce GTX 600 series or higher) to record high quality, 1080p gameplay footage on the fly. Because it utilizes a dedicated hardware encoder, ShadowPlay lets you capture gameplay footage fulltime without tanking your framerate.Finally, they've also dropped some new drivers today with 320.18 WHQL now available for download for all GeForce Owners. Post by Eorl @ 10:28am 24/05/13 | 0 Comments
SimCity developer Maxis has posted to their official forums confirming that update 4.0 for their building simulation title will be arriving shortly. The update is adding a new park "just for our dedicated fans who were early adopters", a new region titled Edgewater Bay which will feature seven cities around one Great Work site plus the usual bug fixes many have seen since launch.
Features that were initially disabled at the controversial launch are also being re-enabled according to the patch notes, with Maxis turning back on the leaderboards, Global Market prices dynamically changing during gameplay and region filters on all SimCity servers. The new patch comes a week before the "Amusement Park Pack," which is scheduled to launch on May 28 and offer mayors of SimCity the chance to lay down customisable parks which will include attractions and entrances. No price has yet been revealed for the expansion. Post by Dan @ 10:16am 24/05/13 | 1 Comments
Speculation about a sequel to DICE's first person parkour game Mirror's Edge received another shot in the arm today, with a pre-roder listing for Mirror's Edge 2 appearing on amazon.de the German website of major online retailer Amazon (thanks VG247).
The listing has since been removed, but the Internet never forgets, and allgamesbeta has a screengrab evidence. It's far from a confirmation of course, but there have been quite a number slip ups from European online retailers over the past year that have preceded actual announcements. Post by Eorl @ 09:55am 24/05/13 | 2 Comments
Rockstar Games has revealed full details of the Special Edition and Collector’s Edition of their upcoming open-world sandbox title Grand Theft Auto 5. The new editions will both include a collectible steelbox, a blueprint map of the world plus several interesting in-game rewards.
Retailing for $119 at EB Games, the Grand Theft Auto 5 Special Edition features a copy of the game; a Steelbook case bearing Grand Theft Auto 5 artwork; a replica map of Los Santos and Blaine Country in blueprint style; and a number of in-game bonuses including a boost ability that increases regen by 25%, new outfits and tattoo skins, additional weapons such as the Pistol .50 and Bullpup Shotgun and the single-player Stunt Plane Trials, which will allow players to participate in special aerial challenges exclusively to both editions. For those looking at gaining the full package, the Collector's Edition contains all previous Special Edition content plus a handful of additional goods including: custom money bag featuring a pop-up style lock and laser cut logo key to secure important items, a SnapBack cap covered with logos, classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System and unique vehicles and garage property. Currently no retailers have listed the Collector's Edition for Australia, however the price is expected to be $169.95. Grand Theft Auto 5 will be available on September 17 for Xbox 360 and PlayStation 3. ![]() Post by Dan @ 09:35am 24/05/13 | 1 Comments
Activision and Bungie have released a new trailer for their upcoming game Destiny, the first project from the acclaimed studio since wrapping up their run on Halo, under the long term plan by the publisher to nurture it as a flagship franchise next to Call of Duty.
Titled "Law of the Jungle", the cinematic short was directed by Iron Man's Jon Favreau, and stars Giancarlo Esposito (Breaking Bad drug kingpin Gus Fring) narrating a tale of space adventures to a young boy in a futuristic setting. As a Guardian of the City sets out on an epic, action-packed adventure to reclaim our Solar System, he recalls the moment when he was first taught the most important lesson of all -- The Law of the Jungle.The video also foretells a full reveal of the game at Sony's PlayStation press conference at E3 2013 on June 10th. Destiny is in development for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. Post by Eorl @ 09:28am 24/05/13 | 0 Comments
Electronic Arts has announced yet another new title in their long running Need for Speed Franchise, titled Need for Speed Rivals. Described as "a white-knuckle action/racing game created by an inspired new development team," the new racing game will be the first to use Frostbite 3 outside of Battlefield 4. It's also being developed by EA's newest studio, Ghost Games, who will be working in partnership with the expert racing team at Criterion Games to deliver "new thinking and innovation to the Need for Speed franchise."
In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see.Alongside the ability to play cops and racers, Need for Speed Rivals will also be utilising AllDrive, an innovative new feature that allows gamers to "seamlessly transition from playing alone, to playing with friends." Currently it seems like friends will be the only ones able to enter and exit races on-the-fly, with Marcus Nilsson, Executive Producer at Ghosts Games saying that "players will have the freedom to seamlessly go from single player to co-op to multiplayer." Check it out below in the reveal trailer alongside some shiny car screenshots. ![]() Thursday, 23 May 2013
Post by Eorl @ 01:19pm 23/05/13 | 7 Comments
Remedy's creative director Sam Lake has taken to video form to discuss concerns from fans that their next title in-development isn't an Alan Wake sequel, but instead an entirely new IP. While the news of the decision didn't mould well with Remedy fans, the direct approach does help somewhat.
Lake took to the video to outline that while the studio worked hard to create a sequel to the psychological action thriller, certain requirements didn't "fall in to place," outlining that the right partners and funding were needed to create an Alan Wake 2. With the tepid response that Alan Wake received on launch - now passing 3 million sales since that time - the decision was made to instead move onto a new IP, Lake stating that "the time wasn't right". "When the game was released, that was not the case immediately," he said. "Even though we worked hard on it, the sequel was not happening. The time was not right for it. Sure we could have gone ahead and created something less ambitious, but we felt that would not have done justice to you guys, to us. We want to be really proud of everything we create. Certainly, it wouldn't have done justice to Alan Wake."During yesterday's Xbox One reveal, Remedy took to the stage to introduce their newest IP, Quantum Break. While this means that a sequel to Alan Wake has been pushed to the back burner for now, Lake revealed that a new Humble Bundle is available to purchase that includes a Collertor's Edition of Alan Wake featuring various extras and the game's soundtrack. Additionally, sales are available on all Alan Wake titles and avatar items on Xbox Live. Check out the announcement below for the full message on Remedy's plans for the future. Post by Eorl @ 11:00am 23/05/13 | 0 Comments
Originally announced as an Xbox 360 title back at E3 2011, Crytek's Kinect-infused ancient Roman soldier fighting game Ryse has now been added back to the radar, confirming that the shield bashing title will be seeing an exclusive release on Microsoft's recently revealed Xbox One console.
The news comes as Crytek offer up a unique Roman numeral countdown timer on their website, counting down until E3 2013 where more details on the title will be revealed. Interestingly though is the confirmation that the title will be offering "controller-based gameplay enhanced by Kinect" which should hopefully make for a more tighter experience. Currently the only footage we have of Ryse is the E3 2011 trailer which you can check out below, offering a brief snip of gameplay demonstrating melee combat as a legionnaire in ancient Rome. Post by Dan @ 10:48am 23/05/13 | 2 Comments
A new trailer for the upcoming Company of Heroes 2, the Relic Entertainment RTS that survived the move from THQ to SEGA, has found its way online. The latest vid is in the form of what appears to be an in-engine cinematic, presumably showing cut-scene footage that sets the scene for the various grim scenarios of the World War II Ostfront that will be played out in the game.
In the world’s darkest hour you are a commander of the Soviet Red Army, entrenched in brutal frontline warfare to free Mother Russia from the Nazi invaders. It is 1941 and the beginning of what will become the bloodiest conflict of World War II resulting in more than 14 million military casualties. Witness the struggles of the Red Army from near defeat through their incredible triumph over Germany in the most challenging and costly theatre of the war, the Eastern FrontWatch the clip embedded below. Company of Heroes 2 is due on June 25th 2013 for Windows PC. Post by Eorl @ 10:15am 23/05/13 | 0 Comments
Taking to their PlayStation Blog, Sony has officially announced the release date for the first volume in a series of Best of PlayStation Network collections. The new collection will contain four diverse PSN exclusive games to "give you a taste of what the PlayStation Store has to offer."
When Vikings Attack! is an energetic third person adventure featuring fast-paced battles pitting up to four co-operative players against the Viking hordes. You can also take on your friends in the “Versus” arenas in a 4-player battle royale.For those who have yet to pick up any of these indie titles, you'll find it available on store shelves on June 25th for $39.99. You can check out the full blog post for more details on each title including their respective trailers. Post by Dan @ 09:56am 23/05/13 | 1 Comments
Bethesda and Zenimax Online have released a new video promoting their upcoming debut MMO The Elder Scrolls Online, and although it's probably more logo screens than gameplay, it does feature an electric reptilian creature that hails from Black Marsh.
Legend has it that the wamasu are enormous, frightening creatures with “lightning for blood,” and this mention helped drive the effects for its body and its lethal attacks. Electricity pulses up and down the wamasu’s spine, presenting a clear warning to potential challengers. Effects artists also gave flavor to the wamasu’s attacks. Its roar charges the air with a plasma-like effect, and its savage bite attack also has an electrical element.You can learn more about the creation of this nasty little beast over on the game's official website. The Elder Scrolls Online is due on PC in late 2013. Post by Dan @ 09:36am 23/05/13 | 7 Comments
Better late than never! Warner Bros Interactive has revealed that their acclaimed 2011 Mortal Kombat reboot, previously only released on Xbox 360 and PlayStation 3, is headed to PC:
Players enter the realm to face the Kombatants in Mortal Kombat Komplete Edition for PC , delivering all of the downloadable content, including intrepid warriors Skarlet, Kenshi and Rain, as well as the notorious dream stalker Freddy Krueger. Additionally, the game offers 15 Klassic Mortal Kombat Skins and three Klassic Fatalities.The PC version is reportedly being ported for Windows by High Voltage Software, with a digital launch (presumably Steam) due on July 4th, followed by boxed retail release in Australia on August 7th. Post by Eorl @ 09:24am 23/05/13 | 3 Comments
Metro: Last Light developer 4A Games has revealed new information for their upcoming single-player DLC for the post-apocalyptic title, detailing four unique packs to help expand on the universe.
“Artyom’s story may have been concluded in Metro: Last Light, but there are other characters with stories to tell, some familiar locations that fans of the Metro series wanted to revisit, and some new challenges that 4A wanted to explore,” said Andrew Prokhorov, Creative Director at 4A Games. “Since completing the game we have been working on these new stories and hope to release them throughout the summer.”Currently three packs have been revealed that will offer single-player content - the ‘Faction Pack’,' Chronicles Pack’ and ‘Tower Pack’. The ‘Faction Pack’ and the ‘Chronicles Pack’ will include new, original single player gameplay that expands on the Metro: Last Light universe and story. The 'Tower Pack' will be offering players unique solo challenges to the Metro veteran. A fourth path will also be available, titled ‘Developer Pack’, and will offer players some "interesting tools with which to explore the world of Metro." No other details were given on what exactly these tools will be, but late last month 4A's Andrew Prokhorov, the creative director for Metro: Last Light, revealed that an SDK would be available soon after release so hopefully this pack delivers on that. Those looking to grab all the DLC in one will be happy to know that a Season Pass is also available to purchase, offering those who do purchase the pass a discount on all future DLC. The Season Pass also grants an additional weapon, the deadly Abzats, a semi-automatic shotgun rifle with a devastating secondary fire mode that unleashes six shells in one blast. The Metro: Last Light Season pass is available to download now from Xbox Live, PlayStation Network and Steam for $14.99 or 1200 MSP now. PlayStation Plus subscribers are entitled to an additional 25% discount on the Season Pass between May 22nd and June 5th. Wednesday, 22 May 2013
Post by Eorl @ 03:58pm 22/05/13 | 0 Comments
Developer Carbine Studio has unveiled two new trailers offering some background information on just what and how the 'Paths' system will work for their upcoming MMO, WildStar. The new system will offer three unique playstyles to accompany their class choice, allowing players to customise how they play through new mission types.
Picking a Class is choosing the way you like to fight. Are you a gunslinger, a squishy healer, or meatshield? Picking your Path is choosing your playstyle. Do you like to explore dangerous places, kill enemies, or study things? Make a choice, and we'll make sure you get lots of what you like.To help ease in the grand knowledge of this new system, Agent Voxine has taken up the task of dropping some knowledge about Paths, and what to expect once you arrive on planet Nexus. A new DevSpeak also accompanies the in-game cinematic, showcasing the new playstyles in action. If you are still in need of more information you can check out the official website for more. WildStar is expected to be released later this year, with a beta currently underway which you can signup for over here. Post by Eorl @ 12:24pm 22/05/13 | 0 Comments
Warner Bros. Interactive Entertainment has today announced that the second downloadable character, Batgirl, is now available for Injustice: Gods Among Us. As with Lobo's arrival, Batgirl has brought with her two new skin packs including the Killing Joke skin pack which features Joker dressed in his tropical vacation garb which was the outfit worn in the graphic novel.
Joining the Killing Joke skin pack is the Red Son pack, which will feature skins from Superman’s popular Soviet alternate reality. Each pack is available on the Xbox LIVE Marketplace for 240 Microsoft Points and coming soon on the PlayStation Network. Batgirl will be available beginning today on Xbox LIVE Marketplace for 400 MS Microsoft Points. The content will be available soon on PlayStation Network at a price of AUD$7.35. Those in need of a history lesson on Batgirl's origin can check out the video below. Post by Dan @ 10:33am 22/05/13 | 17 Comments
The Xbox One will use a stricter DRM scheme than game consoles before it, requiring some manner of Internet authentication to play the games that you purchase for the system on Blu-ray disc, but despite several attempts from Microsoft spokespeople to clarify matters, just how overbearing it will be remains unclear.
An exclusive report that landed just after the reveal on Wired suggests that a disc-bought game requires Internet activation upon installation: What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.Xbox community figureheard Larry Major Nelson Hyrb then attempted to clear things up a little: We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.And speaking to Kotaku executive Phil Harrison said some words on the subject too: "There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today. But it doesn’t require it to be online all the time."A separate Kotaku article, presumably from the same interview goes further to explain that the 'fee' that Wired had described, is actually the full price of purchasing the game from Xbox LIVE: But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said.Combining these various reports here's our best effort to summarise this whole mess: The Xbox One will require an Internet connection when you install a game purchased on Blu-ray disc, the game data will be installed from the disc, but that disc's unique identifier (presumably a serial key) will be linked to your Xbox Live account --much like Steamworks games on PC are-- permitting you to reinstall it from your digital locker at any point in the future, without needing the disc, but preventing the same disc activation from being used on another Xbox One console, unless your Xbox Live account is also used. Activating the same disc in another Xbox One console, with another Xbox Live account, will necessitate the new user to repurchase the game at the current Xbox Marketplace price, however, once they own the digital license to the game, they can use the disc to install the game, rather than having to download the entire game from Internet servers. A small consolation is that Microsoft are planning to somehow facilitate transfer of the digital ownership for games, online between Xbox Live users. They're "not talking about it yet", but we presume this would function by simply deactivating the game from the first owner's Xbox Live account, and activating the license to download and play that game on the second owners account, with Microsoft taking a percentage cut of the user to user sale price. It would even be technically possible for Microsoft to allow used game licenses to be digitally traded to the accounts of third party facilitators like GameStop and EB Games, for them to resell to other customers, but that's pure speculation and admittedly, pretty unlikely. Playing single-player and same-screen multiplayer games offline will be possible, but some manner of authorisation check will prohibit playing for longer than (Phil Harrison "thinks") 24 hours. Additionally, the decision will ultimately be up to individual publishers, as to whether they want online connectivity to be mandatory in their single-player games. Notably, previous comments from Sony have confirmed none of these measures are required for disc-bought games on the upcoming PlayStation 4 console, which perhaps explains Microsoft's to underplay their significance, but it will no doubt serve as a major point of difference for some consumers. Post by Eorl @ 10:28am 22/05/13 | 0 Comments
Last week we saw confirmation from Electronic Arts spokesman Jeff Brown that the publishing giant "have no games in development for the Wii U currently," however today it seems that this is not entirely the case. Polygon are reporting that EA's chief financial officer Blake Jorgensen has stated that the company is developing games for Nintendo's Wii U console, but not as many as compared to Xbox One and PlayStation 4 development.
When asked by a attendee at the event which console manafacturer would be leading the next generation, Jorgensen revealed that it won't be the publishers, but instead the customers who decide. "You know, I think Nintendo's business was more [an] extension of their last console," Jorgensen said today.It is currently unclear which games EA has planned for Wii U, but hopefully we'll see some new ways to involve both the GamePad and the player. Post by Eorl @ 10:08am 22/05/13 | 7 Comments
Publisher EA and developer DICE have today revealed the first expansion for the yet-to-be-released current and next-gen FPS Battlefield 4, titled China Rising. The new DLC will be available upon pre-ordering the game, similar to Battlefield 3 and its Back to Karkand deal which was later available separately.
In this sprawling expansion, players fight for dominance across the vast and majestic Chinese mainland in four massive multiplayer maps, using all-new vehicles and high-tech military equipment.EA has also outlined that those pre-ordering the Battlefield 4 Digital Deluxe exclusively on Origin will receive not only the base game, in-game content and the China Rising expansion, but also gain access to the upcoming Battlefield 4 beta. Details on when exactly the beta will be starting are unclear as of yet, however a new FAQ has surfaced detailing that access to the testing will be available to those who pre-order Battlefield 4, Battlefield 3 Premium members and those who pre-ordered the Medal of Honor: Warfighter title late last year. The FAQ also outlines that the beta will be available only to PC, PlayStation 3 and Xbox 360, with no mention of the next-gen consoles. Battlefield 4 will is due in Spring (Northern Fall) 2013 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. ![]() Post by Dan @ 06:42am 22/05/13 | 1 Comments
Arguably at the expense of showing new games on its new console, Microsoft made a lot of noise about the television watching functionality of the Xbox One during its flashy reveal presentation, showing a comprehensive interface for navigating TV channels with deep voice control integration courtesy of its new turbo-charged Kinect sensor.
However, what they neglected to mention up front, as our friends over at Kotaku note is that all of these snazzy couch-potatoing features are only confirmed for North American customers, and will require an external device to actually work. Taken from the official international press release for Xbox One: Live TV with Kinect navigation, Live TV with OneGuide, Trending, and NFL on Xbox available in U.S. at launch; anticipating global scale over time.It's probably not all quite as alarming as Kotaku's reaction might suggest though, as it stands to reason that the console wouldn't be a functional substitute for the set-top boxes of many disparate international cable TV providers, most of which don't have online service equivalents like Foxtel on Xbox, so you're obviously going to need to pass the HDMI outputs from those devices through to the Xbox One first. Free to air broadcasts are also far less relevant in North America, so it wouldn't make sense to include an radio antenae TV tuner in the console either. That said, the lack of an international perspective on events such as these always causes confusion, and although Microsoft's Xbox One reveal proudly promised the new console "later this year", we're left none-the-wiser as to when we might see it land on shelves in Australia. If Microsoft takes the same regional distribution path as they did with the Xbox 360, it won't make it here until March 2014. |
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