Spotify just stamped itself a big smiley-face after working with Sony Network Entertainment International to have the music streaming service added to the PlayStation Music app on PS4 as an additional music streaming option.
Last week Crash went out to have a 'Meet Meats' with one of Australia's top OPL competitors, Aaron 'ChuChuZ' Bland to talk about the state of eSports in Australia, Riot setting up shop, the challenges Aussies face on the global stage and much, much more. Then this week Team Legacy who ChuChuZ represents made it through to the semi-finals -- we'd like to think it was Crash's good luck that helped out with that.
Two new trailers for Halo 5: Guardians made their way into the world today, revealing very little by way of gameplay given their live-action base, but still offered fans a glimpse of the game's tone and narrative.
It's old-school in delivery, but these new screens for the much-delayed GTA V on PC prove, at least, that PC gamers will not be getting a next/new-gen port of everyone's favourite game of the last year.
The zombie is an ever-lumbering defining icon in popular culture. They don't die, eat fresh brains, never bath and have zero personality, yet somehow manage to bring out the best in our storytelling and character, and so in celebration of this AusGamers is dedicating a week of coverage around the most enduring star in modern entertainment.
As one of the first crowdfunding success stories (raising over $4.5 million on Kickstarter), Obsidian Entertainment's Pillars of Eternity is finally out today for Windows, OS X, and Linux. Originally pitched as the spiritual successor to classic PC role-playing titles like Baldurs Gate, Icewind Dale, and Planescape: Torment, Pillars of Eternity aims to bring back a style of RPG many had thought was long gone.
By popular demand this week's Throwback looks at a game that tried to re-invent the wheel. And by wheel, we mean use the mouse to simulate the movement of a sword arm. Kosta takes a look at 1998's Die by the Sword, and in the process discovers that simulating realistic motion isn't as easy as it sounds.